Travel
On foot
Section titled “On foot”| Pace | Speed |
|---|---|
| Walk | 4.4 tiles/s |
| Sprint | 7.2 tiles/s (uses stamina) |
| Crouch | 2.2 tiles/s |
Aiming slows you down, and so do a heavy load, wounds, shallow water, marsh and deep snow. Deep water cannot be walked. See survival for stamina and weight.
The helicopter
Section titled “The helicopter”The helicopter is how you go between home and the open world.
- Leaving home: go to the helicopter pad at the edge of your home and pick a drop-off on the world map. You can land on any land tile of a chunk you have explored, or on a landing pad you have unlocked. Your first flight goes to the start island’s pad, which is unlocked from the start.
- Landing pads: one to three per island, concrete squares with a painted H. Reaching one unlocks it. The flight also reveals a strip of chunks under its path.
- Going home: throw a
Smoke Grenade anywhere in the open world, or stand on an unlocked pad for a free call. Wait 60 seconds and hold the spot: the noise draws zombies. The helicopter leaves after 30 seconds on the ground. See raids. - It cannot fly you into a raid site.
Rowboats lie at the docks, one or two per island (one on the start island). Walk up to one (within 1.5 tiles) and press Interact to board or leave. A boat moves at 7.2 tiles/s, as fast as a sprint, without using stamina. You can land on any shore.
- A boat is yours once you use it: it stays where you leave it, and the map shows where it is.
- Every boat has a hold of 6 × 4 cells for carrying things across the sea. Open it with the inventory key while aboard or next to the boat.
- Build your own with a
Boat Kit: set it down at the water’s edge.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.