Double-Barrel Shotgun
A break-action 12 gauge with two barrels. Two quick shots, then two shells to load; buckshot or slugs.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 12 per pellet, 8 pellets |
| Penetration | 0.5 |
| Fire mode | Semi-automatic |
| Rate of fire | 300 rounds/min |
| Magazine | 2 rounds |
| Reload | 0.7 s |
| Range | 12.5 tiles |
| Spread (hip / aimed) | 2.5° / 1.88° |
| Extra spread when moving | 2° |
| Recoil kick | 8 |
| Heard from | 31.3 tiles |
| Hands | 2 |
| Jam chance (worn out) | 3% |
| Clearing a jam | 1 s |
| Shots from new to worn out | 667 |
Ammunition
Section titled “Ammunition”It fires every 12 gauge round:
12 Gauge Shell and
12 Gauge Slug.
Loading
Section titled “Loading”No magazine: it is loaded per round.
How to get it
Section titled “How to get it”Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Crates | rare | 1 |
| Weapon lockers | uncommon | 1 |
| Hollow kits | rare | 1 |
Sold by
Section titled “Sold by”What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (6 s) gives 5 ×
Scrap Metal,
Plank.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.