The map
Open the world map with the map key (M). Out in the world it pauses the game. It shows the world as you last saw it. At home the map key opens the home map: your home with your buildings and stash, and an H on the helicopter pad. The minimap shows the H too.
What the map knows
Section titled “What the map knows”- Explored chunks. The world is cut into chunks of 32 × 32 tiles. Every chunk you come near (about 2 chunks around you) is revealed and remembered: its ground colours, raid sites, pads, docks and outposts. A helicopter flight also reveals a strip 3 chunks wide under its path. Unexplored land shows only as faint island outlines.
- Seen tiles. The details (walls, trees, buildings) appear only on tiles you have actually seen, up to 24 tiles away.
- Marks for what you know: home, landing pads, raid sites, outposts, docks and boats, your bodies and caches, traps and carcasses you left.
- Layers you can turn on and off: terrain, sites, outposts, territory, pollution, weather fronts, wildlife, snow and ice, pins, and the radiation zones a working Geiger counter has measured.
You also learn places from survivors and traders (below) and from data cards.
The GPS
Section titled “The GPS”A
GPS Receiver worn on your belt and switched on (H) shows where you are and which way you face, lets the map zoom all the way in to single tiles and then to a detail plan, and shows the minimap. It runs 48 hours on a
Battery.
Without a working GPS the map still shows what you have explored, but not where you are, and it will not zoom in past the chunk view.
- Islands: the whole world at a glance.
- Chunks: ground colours, buildings as blocks.
- Tiles: every wall, tree and building (GPS only).
- Detail: a drawn plan of walls, doors, trees, water and roads you have seen (GPS only).
The raid site map and the home map zoom with the wheel too, up to the same detail plan: the home map without a GPS (you know your home), the raid site map only with a working GPS.
The minimap
Section titled “The minimap”With a powered GPS a round minimap sits in the top-right corner, north up (heading-up is a setting), with you as an arrow. It has three zooms (the minimap zoom key, Z): about 48 tiles across with every tile, about 160 tiles with ground colours, and about 1200 tiles showing the islands. It shows your marks, pins and the waypoint, never live enemies. In a raid it shows the site, revealing the rooms you have seen.
Pins and the waypoint
Section titled “Pins and the waypoint”- Right-click the map to place a pin: up to 64, with an icon, a colour and a note of up to 60 characters. Right-click a pin to edit or remove it.
- Set one waypoint on a pin or anywhere. It counts as reached within 3 tiles.
- The map also draws the planned helicopter flight and the way back to a boat’s dock.
The compass
Section titled “The compass”A compass strip across the top of the screen shows north, east, south and west, plus the waypoint and your pins within 300 tiles, and how far the waypoint is. It works without a GPS, but then the distance is rough (in steps of 50 tiles).
The radio
Section titled “The radio”A
Field Radio worn on your belt and switched on (V) listens every in-game hour and gives a 24-hour weather forecast for your island (rain, snow, storms and temperature). It also puts the weather fronts on the map, with arrows for where they will be in 3 hours; what it heard fades from the map after 6 hours. It runs 24 hours on a
Battery. See weather.
Sightings and tips
Section titled “Sightings and tips”- Wildlife sightings: herds and packs you see, tracks you find and kills go on the map and fade after 3 in-game days. See hunting.
- Tips: a survivor you talk to may tell you of a place, 50% of the time if they are neutral to you and 85% if friendly (never if hostile). About 65% of tips are raid sites (up to 600 tiles away), the rest are herds (up to 200 tiles). Come within 12 tiles of it to find it.
Data cards
Section titled “Data cards”A data card is read once in a worn GPS that is switched on, out in the open world, and is used up.
| Card | What it shows |
|---|---|
| Charts the island you stand on (or the nearest one not yet charted): its coast, ground, buildings as blocks, raid sites, pads, docks and outposts. Tile detail still needs to be seen. Outposts sell cards for their own island. | |
| Marks 2 to 4 places within 400 tiles: raid sites you have not visited (with their type and one way out), a dead survivor’s gear (35% chance), sometimes a hidden cache (25%). See loot. | |
| Shows the territory and patrol routes of the faction nearest you for 3 in-game days, and up to 3 bunkers within 2000 tiles. Rare; soldiers carry one now and then. |
Site plans
Section titled “Site plans”Inside a raid site the map key opens the site map: its outline and the ways out you already know, with rooms revealed as you see them (forgotten when you leave). Before you go in, the world map shows the site’s type and the extractions you have used there before.
A
Site Plan is paper, no GPS needed. Read it inside its site or within 6 tiles of the site’s gate and it maps the whole site and every extraction.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.