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Soldiers

Soldiers are people with guns: the Military, the Raiders and, in small bands, the Scavengers. They move in squads, take cover, flank, throw grenades and bandage themselves. They aim like you do: they need a moment to settle, and they miss more at long range.

Everything a soldier carries is on its body, and its body drops it all. A dead squad is a good haul.

Every soldier has one of 3 roles. The Military keep their guns in better shape and fit more attachments; the Raiders’ guns are worn and bare. Only the heavy wears armour.

Guns Rifle 60%, Battle Rifle 20%, Bolt-Action Rifle 20%
Wears Brown Shirt, Blue Pants, Black Shoes and Small Pack
Spare magazines 1–3
Grenades 0–1 × Frag Grenade
Gas mask 30% chance of a Gas Mask
Night vision 15% chance at night of Gen-1 Night Vision
Flashlight 90% chance of a Flashlight
Also carries Bandage (100%), Canned Food (20%), Military Data Card (2%)
Gun condition 45%–85%
Attachment chance 30%
Special rounds armour-piercing 15%, hollow-point 10%
Likes to fight at 9.4 tiles–21.9 tiles
First shot after spotting you 0.5 s
Bursts 3–5 rounds
Falls back below 75% blood
Guns Shotgun 40%, Pistol 20%, SMG 40%
Wears Brown Shirt, Blue Pants, Black Shoes and Small Pack
Spare magazines 1–2
Grenades 0–1 × Frag Grenade
Gas mask 30% chance of a Gas Mask
Night vision 10% chance at night of Gen-1 Night Vision
Flashlight 90% chance of a Flashlight
Also carries Bandage (100%)
Gun condition 40%–85%
Attachment chance 25%
Special rounds hollow-point 20%, slugs 15%
Likes to fight at 2.5 tiles–9.4 tiles
First shot after spotting you 0.45 s
Bursts 1–3 rounds
Falls back below 70% blood
Guns Rifle 20%, Light Machine Gun 40%, Battle Rifle 40%
Wears Helmet, Body Armour, Brown Shirt, Blue Pants, Black Shoes and Small Pack
Spare magazines 1–3
Grenades 1–2 × Frag Grenade
Gas mask 50% chance of a Gas Mask
Night vision 20% chance at night of Gen-1 Night Vision
Flashlight 90% chance of a Flashlight
Also carries Bandage (100%), Tourniquet (30%), Military Data Card (4%)
Gun condition 50%–90%
Attachment chance 40%
Special rounds armour-piercing 30%
Likes to fight at 7.8 tiles–18.8 tiles
First shot after spotting you 0.6 s
Bursts 4–8 rounds
Falls back below 60% blood
  • Squads share what they know. When one soldier sees or hears you, the rest of the squad knows about half a second later.
  • Cover. Under fire a soldier looks for cover within 10 tiles, away from you, and squad mates do not crowd the same spot.
  • Flanking. A squad sends members round to your side, about 8 tiles off the line between you.
  • Suppressing fire. When they lose sight of you they keep firing at your last place for a few seconds.
  • Grenades. They throw grenades from 5.5 tiles and farther, never close to their own people.
  • Reloading. They reload when a magazine is about a third full and nobody is shooting at them.
  • Falling back. A badly hurt soldier retreats to cover, or backs off when there is none.
  • Night. At night a soldier with a flashlight lights it, which makes it 2 times as easy to spot. One without a flashlight stays dark. Some wear night vision instead and need no torch.
  • Gas masks. In air at 15% pollution or worse they put on a mask. Soldiers without one hold back from bad air.

Every raid site belongs to a faction, and that faction guards it with squads. A site’s owner is stronger or weaker over time (see territory): a weak owner has fewer squads, down to 50% of the full number.

Site Squads by day Squads at night Squad size Most soldiers
Town 0–1 1–2 2–3 6
Bunker 1–2 1–2 2–4 10
Industrial park 1 1–2 2–3 8
Police station 1–2 1 2–3 8
Hospital 0–1 0–1 2 2
Lab 0–1 0–1 2–3 8
Space station / launch site 0–1 0–1 2–3 8
Airport 3 3–4 2–4 14
Nuclear power plant 0–1 0–1 2–3 8

Scavengers holding a site come in bands of 1–2, mostly close-quarters fighters.

In an industrial park the owner keeps a guard squad of 2–3 (Rifleman 66.7%, Heavy 33.3%) at the control point.

Military and Raider squads walk the open world. By day 1–2 squads are around you, at night 0–1 (at most 3), each of 2–4 soldiers. They appear 40 to 60 tiles away, never within 64 tiles of your home, and avoid air at 15% pollution or worse. At night they make camp around a campfire.

Which faction patrols depends on the island and on who holds its sites:

Island climate Patrols
Arid Raiders 66.7%, Military 33.3%
Volcanic Raiders 66.7%, Military 33.3%
Cold Military 66.7%, Raiders 33.3%
Alpine Military 66.7%, Raiders 33.3%
Any other Military 50%, Raiders 50%

Raiders who take a Survivor outpost leave a guard squad there. See outposts.

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.