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The observation wing

Threshold Institute · Site record

Name
The observation wing

The observation wing was built in year 8 so that the cells could be watched without opening them, through containment mirrors of one-way glass. Every mirror was to be covered at the end of a shift (T-007). In year 9 one on the ground floor was left uncovered, and the mirror took the night guard Aron Mell. The wing's mirrors were taken out, and the cells were watched by camera from then on (T-007).

The wing stood above the chamber, and Dr Selma Kader counted it the second place the rift had changed, after the chamber's own walls (T-006). The archive room under it became the gravity room in year 14 (T-009). In year 23 six figures were found one morning in the wing's anteroom, though it had been locked and watched all night. They never moved but to turn their heads (T-016).

The files that name this place in their line on where the threshold was found:

File Found Where found
T-007 Mirror Year 9, month 3, day 14 The ground floor of the observation wing
T-009 Gravity room Year 14, month 3, day 22 The archive room under the observation wing
T-016 The watchers Year 23, month 4, day 27 The anteroom of the observation wing

The files whose containment procedures name this place, to hold a threshold here, to keep one away, or as a rule for the place:

File Class Found
T-007 Mirror Class II Year 9, month 3, day 14
T-016 The watchers Class I Year 23, month 4, day 27

The last column says where in each file.

Part I: The tear

File Found Where named
T-006 Growth Year 7, month 6, day 9 Addendum T-006-B

Part II: The rooms turn

File Found Where named
T-008 Dark room Year 11, month 5, day 6 Addendum T-008-C

Part III: Going through (the objects)

File Found Where named
T-041 Skeleton Key Year 39, month 5, day 22 Addendum T-041-A

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.