Building pieces
There are 33 building pieces. Build them at home in build mode with a
Hammer in hand; see base building. Health is the damage a piece takes before it breaks.
Wood wall
Section titled “Wood wall”Planks nailed to posts. Keeps the night out, for a while.
| Materials | 4 × |
| Health | 150 |
| Build time | 1.5 s |
| Learned from | Known from the start |
| Building it gives practice | Window +1, Stone wall +1, Spike barricade +1 |
Stone wall
Section titled “Stone wall”Stacked stone. Heavy work, hard to break.
| Materials | 6 × |
| Health | 400 |
| Build time | 2.5 s |
| Learned from | A blueprint ( |
| Building it gives practice | Sandbags +1, Furnace +1 |
Metal wall
Section titled “Metal wall”Iron plates on a frame. The strongest wall of earth’s metal.
| Materials | 4 × |
| Health | 800 |
| Build time | 3 s |
| Learned from | A blueprint ( |
Alloy wall
Section titled “Alloy wall”Plates of alien alloy on a frame. The strongest wall there is.
| Materials | 3 × |
| Health | 1600 |
| Build time | 3 s |
| Learned from | A blueprint ( |
Wood door
Section titled “Wood door”A plank door. E opens and closes it.
| Materials | 4 × |
| Health | 150 |
| Build time | 2 s |
| Learned from | Known from the start |
| Building it gives practice | Window +1 |
Metal door
Section titled “Metal door”A heavy iron door.
| Materials | 4 × |
| Health | 800 |
| Build time | 3 s |
| Learned from | A blueprint ( |
Windows
Section titled “Windows”
Window
Section titled “Window”A barred window: you see through it, nothing walks through it.
| Materials | 2 × |
| Health | 100 |
| Build time | 1.5 s |
| Learned from | 10 practice points |
Floors
Section titled “Floors”
Wood floor
Section titled “Wood floor”Boards to stand on. A floored, walled room is shelter.
| Materials | 2 × |
| Health | 100 |
| Build time | 1 s |
| Learned from | Known from the start |
| Building it gives practice | Stone floor +1 |
Stone floor
Section titled “Stone floor”Flagstones.
| Materials | 3 × |
| Health | 300 |
| Build time | 1.5 s |
| Learned from | A blueprint ( |
Storage
Section titled “Storage”
A wooden crate to keep things in.
| Materials | 6 × |
| Health | 150 |
| Build time | 2 s |
| Learned from | Known from the start |
| Notes | storage 6 × 4 |
Locker
Section titled “Locker”A steel locker with room for a lot.
| Materials | 6 × |
| Health | 400 |
| Build time | 2.5 s |
| Learned from | A blueprint ( |
| Notes | storage 8 × 6 |
Stations
Section titled “Stations”
Workbench
Section titled “Workbench”Tools, building parts and the boat kit are made here.
| Materials | 8 × |
| Health | 300 |
| Build time | 3 s |
| Learned from | Known from the start |
| Notes | 2 × 1 tiles, turns with R |
Furnace
Section titled “Furnace”Smelts ore and coal into ingots and wire, wood into charcoal, while you are away.
| Materials | 12 × |
| Health | 500 |
| Build time | 3 s |
| Learned from | A blueprint ( |
| Notes | runs on its own |
Chem bench
Section titled “Chem bench”Gas filters, antitox, gunpowder and medicine.
| Materials | 6 × |
| Health | 300 |
| Build time | 3 s |
| Learned from | A blueprint ( |
| Notes | 2 × 1 tiles, turns with R |
Campfire
Section titled “Campfire”Warmth, drying and cooking. Burns wood or coal.
| Materials | 6 × |
| Health | 100 |
| Build time | 1.5 s |
| Learned from | Known from the start |
| Notes | runs on its own |
| Building it gives practice | Stove +2, Furnace +1 |
Cooks with less fuel than a campfire and warms a room.
| Materials | 4 × |
| Health | 400 |
| Build time | 3 s |
| Learned from | 10 practice points |
| Notes | runs on its own |
Smoking rack
Section titled “Smoking rack”A rack over a smouldering pit. Smoked meat keeps for weeks.
| Materials | 6 × |
| Health | 150 |
| Build time | 2 s |
| Learned from | Known from the start |
| Notes | runs on its own |
Defences
Section titled “Defences”
Spike barricade
Section titled “Spike barricade”Sharpened stakes. Hurts whatever runs into it.
| Materials | 6 × |
| Health | 200 |
| Build time | 2 s |
| Learned from | A blueprint ( |
Barbed wire
Section titled “Barbed wire”Slows and scratches anything that walks through.
| Materials | 4 × |
| Health | 100 |
| Build time | 1.5 s |
| Learned from | A blueprint ( |
Sandbags
Section titled “Sandbags”Low cover to shoot over.
| Materials | 4 × |
| Health | 300 |
| Build time | 2 s |
| Learned from | A blueprint ( |
Turret
Section titled “Turret”A powered gun that shoots at what attacks the base.
| Materials | 6 × |
| Health | 500 |
| Build time | 4 s |
| Learned from | A blueprint ( |
| Notes | storage 2 × 2; uses 4 power |
Generator
Section titled “Generator”Burns fuel to power everything on its wires.
| Materials | 10 × |
| Health | 400 |
| Build time | 3 s |
| Learned from | A blueprint ( |
| Notes | supplies 10 power |
Carries power from a generator. Lies under anything.
| Materials | |
| Health | 20 |
| Build time | 0.5 s |
| Learned from | A blueprint ( |
Crystal generator
Section titled “Crystal generator”A cage of energy crystals that glows softly and powers everything on its wires, with no fuel.
| Materials | 6 × |
| Health | 600 |
| Build time | 4 s |
| Learned from | A blueprint ( |
| Notes | supplies 6 power |
Electric light at night.
| Materials | 2 × |
| Health | 80 |
| Build time | 1.5 s |
| Learned from | A blueprint ( |
| Notes | uses 1 power |
Wall torch
Section titled “Wall torch”A burning torch for light at night.
| Materials | 2 × |
| Health | 50 |
| Build time | 1 s |
| Learned from | Known from the start |
Furniture
Section titled “Furniture”
Sleep to morning in safety, while your wounds heal.
| Materials | 6 × |
| Health | 150 |
| Build time | 2.5 s |
| Learned from | Known from the start |
| Notes | 2 × 1 tiles, turns with R |
Utilities
Section titled “Utilities”
Water collector
Section titled “Water collector”Fills slowly with clean rain water.
| Materials | 4 × |
| Health | 150 |
| Build time | 2 s |
| Learned from | A blueprint ( |
Air filter
Section titled “Air filter”Cleans the air at home, slowly using gas filters.
| Materials | 6 × |
| Health | 300 |
| Build time | 3 s |
| Learned from | A blueprint ( |
| Notes | uses 3 power |
Charger
Section titled “Charger”Refills batteries and devices left in it while its wires carry power.
| Materials | 3 × |
| Health | 150 |
| Build time | 2 s |
| Learned from | A blueprint ( |
| Notes | storage 3 × 1; uses 2 power |
Planet portal
Section titled “Planet portal”An arch of alien alloy round a warm shimmer. Step through to the planet.
| Materials | |
| Health | 1000 |
| Build time | 6 s |
| Learned from | A blueprint ( |
| Notes | 2 × 1 tiles, turns with R |
Rift portal
Section titled “Rift portal”Two Institute pylons round a steady tear. Step through to the rift.
| Materials | |
| Health | 1000 |
| Build time | 6 s |
| Learned from | A blueprint ( |
| Notes | 2 × 1 tiles, turns with R |
Farming
Section titled “Farming”
Planter
Section titled “Planter”Grows berries and mushrooms from seeds and spores.
| Materials | 6 × |
| Health | 100 |
| Build time | 2 s |
| Learned from | A blueprint ( |
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.