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Building pieces

There are 33 building pieces. Build them at home in build mode with a Hammer in hand; see base building. Health is the damage a piece takes before it breaks.

Planks nailed to posts. Keeps the night out, for a while.

Materials 4 × Plank
Health 150
Build time 1.5 s
Learned from Known from the start
Building it gives practice Window +1, Stone wall +1, Spike barricade +1

Stacked stone. Heavy work, hard to break.

Materials 6 × Stone
Health 400
Build time 2.5 s
Learned from A blueprint ( Blueprint: Stone Building), or 20 practice points
Building it gives practice Sandbags +1, Furnace +1

Iron plates on a frame. The strongest wall of earth’s metal.

Materials 4 × Iron Ingot, 6 × Nails
Health 800
Build time 3 s
Learned from A blueprint ( Blueprint: Metal Building); needs the Engineer perk to make

Plates of alien alloy on a frame. The strongest wall there is.

Materials 3 × Alien Alloy, 4 × Nails
Health 1600
Build time 3 s
Learned from A blueprint ( Blueprint: Alloy Wall); needs the Alien tech perk to make

A plank door. E opens and closes it.

Materials 4 × Plank, 4 × Nails
Health 150
Build time 2 s
Learned from Known from the start
Building it gives practice Window +1

A heavy iron door.

Materials 4 × Iron Ingot, 4 × Nails
Health 800
Build time 3 s
Learned from A blueprint ( Blueprint: Metal Building); needs the Engineer perk to make

A barred window: you see through it, nothing walks through it.

Materials 2 × Plank, Scrap Metal
Health 100
Build time 1.5 s
Learned from 10 practice points

Boards to stand on. A floored, walled room is shelter.

Materials 2 × Plank
Health 100
Build time 1 s
Learned from Known from the start
Building it gives practice Stone floor +1

Flagstones.

Materials 3 × Stone
Health 300
Build time 1.5 s
Learned from A blueprint ( Blueprint: Stone Building), or 15 practice points

A wooden crate to keep things in.

Materials 6 × Plank, 4 × Nails
Health 150
Build time 2 s
Learned from Known from the start
Notes storage 6 × 4

A steel locker with room for a lot.

Materials 6 × Scrap Metal, 2 × Iron Ingot
Health 400
Build time 2.5 s
Learned from A blueprint ( Blueprint: Metal Building)
Notes storage 8 × 6

Tools, building parts and the boat kit are made here.

Materials 8 × Plank, 8 × Nails
Health 300
Build time 3 s
Learned from Known from the start
Notes 2 × 1 tiles, turns with R

Smelts ore and coal into ingots and wire, wood into charcoal, while you are away.

Materials 12 × Stone
Health 500
Build time 3 s
Learned from A blueprint ( Blueprint: Stone Building), or 10 practice points
Notes runs on its own

Gas filters, antitox, gunpowder and medicine.

Materials 6 × Scrap Metal, 2 × Chemicals, 4 × Plank
Health 300
Build time 3 s
Learned from A blueprint ( Blueprint: Chem Bench)
Notes 2 × 1 tiles, turns with R

Warmth, drying and cooking. Burns wood or coal.

Materials 6 × Stone, 2 × Wood
Health 100
Build time 1.5 s
Learned from Known from the start
Notes runs on its own
Building it gives practice Stove +2, Furnace +1

Cooks with less fuel than a campfire and warms a room.

Materials 4 × Iron Ingot, 6 × Stone
Health 400
Build time 3 s
Learned from 10 practice points
Notes runs on its own

A rack over a smouldering pit. Smoked meat keeps for weeks.

Materials 6 × Wood, 4 × Plank, 4 × Stone
Health 150
Build time 2 s
Learned from Known from the start
Notes runs on its own

Sharpened stakes. Hurts whatever runs into it.

Materials 6 × Wood, 6 × Nails
Health 200
Build time 2 s
Learned from A blueprint ( Blueprint: Defences), or 15 practice points

Slows and scratches anything that walks through.

Materials 4 × Scrap Metal
Health 100
Build time 1.5 s
Learned from A blueprint ( Blueprint: Defences)

Low cover to shoot over.

Materials 4 × Cloth, 4 × Stone
Health 300
Build time 2 s
Learned from A blueprint ( Blueprint: Defences), or 10 practice points

A powered gun that shoots at what attacks the base.

Materials 6 × Iron Ingot, 4 × Copper Wire, 10 × Gunpowder
Health 500
Build time 4 s
Learned from A blueprint ( Blueprint: Defences); needs the Engineer perk to make
Notes storage 2 × 2; uses 4 power

Burns fuel to power everything on its wires.

Materials 10 × Scrap Metal, 4 × Copper Wire, 2 × Iron Ingot
Health 400
Build time 3 s
Learned from A blueprint ( Blueprint: Power); needs the Engineer perk to make
Notes supplies 10 power

Carries power from a generator. Lies under anything.

Materials Copper Wire
Health 20
Build time 0.5 s
Learned from A blueprint ( Blueprint: Power)

A cage of energy crystals that glows softly and powers everything on its wires, with no fuel.

Materials 6 × Energy Crystal, 4 × Alien Alloy, Anomaly Core, 4 × Copper Wire
Health 600
Build time 4 s
Learned from A blueprint ( Blueprint: Crystal Generator); needs the Alien tech perk to make
Notes supplies 6 power

Electric light at night.

Materials 2 × Copper Wire, 2 × Scrap Metal
Health 80
Build time 1.5 s
Learned from A blueprint ( Blueprint: Power)
Notes uses 1 power

A burning torch for light at night.

Materials 2 × Wood, Cloth
Health 50
Build time 1 s
Learned from Known from the start

Sleep to morning in safety, while your wounds heal.

Materials 6 × Plank, 4 × Cloth
Health 150
Build time 2.5 s
Learned from Known from the start
Notes 2 × 1 tiles, turns with R

Fills slowly with clean rain water.

Materials 4 × Plank, 2 × Scrap Metal, 2 × Cloth
Health 150
Build time 2 s
Learned from A blueprint ( Blueprint: Farming)

Cleans the air at home, slowly using gas filters.

Materials 6 × Scrap Metal, 4 × Copper Wire, 2 × Duct Tape
Health 300
Build time 3 s
Learned from A blueprint ( Blueprint: Filters)
Notes uses 3 power

Refills batteries and devices left in it while its wires carry power.

Materials 3 × Scrap Metal, 2 × Copper Wire
Health 150
Build time 2 s
Learned from A blueprint ( Blueprint: Power)
Notes storage 3 × 1; uses 2 power

An arch of alien alloy round a warm shimmer. Step through to the planet.

Materials Beacon Core, 8 × Alien Alloy, 6 × Energy Crystal, 2 × Xeno Sample
Health 1000
Build time 6 s
Learned from A blueprint ( Blueprint: Planet Portal)
Notes 2 × 1 tiles, turns with R

Two Institute pylons round a steady tear. Step through to the rift.

Materials Tear Anchor, 8 × Void Matter, 12 × Rift Shard, 2 × Anomaly Core
Health 1000
Build time 6 s
Learned from A blueprint ( Blueprint: Rift Portal)
Notes 2 × 1 tiles, turns with R

Grows berries and mushrooms from seeds and spores.

Materials 6 × Plank, 2 × Stone
Health 100
Build time 2 s
Learned from A blueprint ( Blueprint: Farming)

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.