Loot
Loot is in containers in the raid sites and in the buildings of the settlements out in the open world: crates, cabinets, lockers, desks, pallets, racks, wardrobes, cupboards and shelves. Open one with Interact and search it: each stack takes a moment to reveal, and you cannot take anything until the search is done. A raid site’s containers are filled anew every time you visit it. A settlement’s containers keep what you left in them, and refill 30 in-game days after your last visit. Some traces in the wild hold loot too: a lost cargo crate, a wrecked car’s boot and a camp’s lost backpack. They keep what you left and refill like a settlement’s.
How a container is filled
Section titled “How a container is filled”- A container makes a number of picks from its table. Each pick is one stack, chosen by the chances below; the same item can come up twice.
- Some containers always hold certain items, on top of the picks.
- In a raid site, which container you find depends on the site type and how deep the room is: the further from the doors, the better the table. In a settlement, it depends on the building: a house has wardrobes and kitchen cupboards, a barn feed bins and tool racks.
- Condition. Guns and armour come worn. A worn gun spreads more and jams once it is below about half; a worn armour piece protects less. Repair them at a workbench with a
Weapon Repair Kit. Vehicle parts come worn too; a part at full wear is broken.
The chance per pick is the item’s share of the table. A table with 3 picks and a 10% item gives that item in about a quarter of containers. Every item’s page also lists where it is found. What comes only from the planet and the rift is gathered under rift and planet materials.
Crates
Section titled “Crates”Crates in towns (the outer rooms), industrial parks and on the bunker’s surface, and the storage crates in the store rooms of settlements.
2 to 4 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 25%–80% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 8.5% | 2–8 | |
| 8.5% | 3–12 | |
| 5.1% | 1–3 | |
| 5.1% | 10–30 | |
| 4.3% | 1–2 | |
| 3.4% | 1–2 | |
| 3.4% | 2–6 | |
| 3.4% | 1–4 | |
| 3.4% | 1–3 | |
| 2.6% | 2–8 | |
| 2.6% | 1 | |
| 2.6% | 1–3 | |
| 2.6% | 1–2 | |
| 2.6% | 1–2 | |
| 2.6% | 5–20 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 4–12 | |
| 1.7% | 1–2 | |
| 1.7% | 1–2 | |
| 1.7% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 2–6 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 3–8 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1–2 | |
| 0.9% | 1 | |
| 0.9% | 1–2 | |
| 0.9% | 1 |
Medical cabinets
Section titled “Medical cabinets”Medical cabinets in the middle and deep rooms of towns and in hospitals.
1 to 2 picks; searching takes 0.8 s per stack.
Always holds:
Health Bag (1–2).
| Item | Chance per pick | How many |
|---|---|---|
| 27% | 1–3 | |
| 16.2% | 1–3 | |
| 10.8% | 1–2 | |
| 10.8% | 1–2 | |
| 8.1% | 1 | |
| 8.1% | 1 | |
| 8.1% | 1–3 | |
| 5.4% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1 |
Weapon lockers
Section titled “Weapon lockers”Weapon lockers in the deepest rooms of towns.
1 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 35%–90% condition.
Always holds:
9mm Round (15–30).
| Item | Chance per pick | How many |
|---|---|---|
| 14.3% | 10–30 | |
| 7.1% | 1 | |
| 7.1% | 4–12 | |
| 5.7% | 1 | |
| 5.7% | 10–30 | |
| 5.7% | 6–18 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 5–15 | |
| 2.9% | 10–25 | |
| 2.9% | 5–15 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 5–10 |
Grocery shelves
Section titled “Grocery shelves”The grocery shelves of a town’s supermarket and grocery shops.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 21.6% | 1–3 | |
| 16.2% | 1–3 | |
| 16.2% | 1–3 | |
| 16.2% | 1–3 | |
| 10.8% | 1–3 | |
| 8.1% | 1–5 | |
| 8.1% | 1–2 | |
| 2.7% | 1 |
Pharmacy shelves
Section titled “Pharmacy shelves”The shelves of a town’s pharmacy.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 30.8% | 1–3 | |
| 23.1% | 1–3 | |
| 15.4% | 1–2 | |
| 11.5% | 1–2 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 3.8% | 1 |
Hardware shelves
Section titled “Hardware shelves”The shelves of a town’s hardware shop.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.1% | 5–25 | |
| 14.3% | 1–2 | |
| 11.4% | 1–3 | |
| 11.4% | 2–6 | |
| 8.6% | 1 | |
| 8.6% | 1 | |
| 8.6% | 2–6 | |
| 5.7% | 1 | |
| 5.7% | 1 | |
| 5.7% | 1 | |
| 2.9% | 1 |
Display fridges
Section titled “Display fridges”The display fridges of a town’s supermarket, grocery shops and cafés.
1 to 3 picks; searching takes 0.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 32% | 1–3 | |
| 32% | 1–3 | |
| 16% | 1–2 | |
| 12% | 1–2 | |
| 8% | 1–2 |
The till at the checkout of a town shop.
0 to 2 picks; searching takes 0.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 28.6% | 1 | |
| 21.4% | 1 | |
| 21.4% | 1 | |
| 14.3% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1 |
Clothes racks
Section titled “Clothes racks”The clothes racks of a town’s clothes shop.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 21.7% | 1 | |
| 21.7% | 1 | |
| 13% | 1 | |
| 13% | 1 | |
| 8.7% | 1 | |
| 8.7% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 |
Industrial parks
Section titled “Industrial parks”
Industrial material piles
Section titled “Industrial material piles”Pallets near the doors of industrial warehouses.
2 to 4 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.7% | 4–16 | |
| 16.7% | 6–20 | |
| 10% | 4–10 | |
| 10% | 2–6 | |
| 8.3% | 3–10 | |
| 8.3% | 10–30 | |
| 6.7% | 2–8 | |
| 5% | 2–8 | |
| 5% | 1–2 | |
| 3.3% | 1 | |
| 3.3% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 | |
| 1.7% | 1 |
Industrial tool racks
Section titled “Industrial tool racks”Tool racks in the back rooms of industrial warehouses.
1 to 2 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 6.3% | 1 | |
| 6.3% | 1 | |
| 4.7% | 1 | |
| 4.7% | 1–2 | |
| 4.7% | 1 | |
| 4.7% | 1–3 | |
| 4.7% | 5–20 | |
| 4.7% | 1–3 | |
| 3.1% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1–2 | |
| 3.1% | 1–2 | |
| 3.1% | 1–2 | |
| 3.1% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1–4 | |
| 3.1% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 | |
| 1.6% | 1 |
Office desks
Section titled “Office desks”Desks in the offices of industrial parks and the front rooms of hospitals.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 23.5% | 1–3 | |
| 11.8% | 1–2 | |
| 11.8% | 1 | |
| 8.8% | 5–15 | |
| 8.8% | 1–2 | |
| 5.9% | 1 | |
| 5.9% | 1 | |
| 5.9% | 1 | |
| 5.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 |
Pallet racking
Section titled “Pallet racking”Pallet racking in the warehouse halls of industrial parks.
2 to 4 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.2% | 2–8 | |
| 16.2% | 2–6 | |
| 16.2% | 2–8 | |
| 10.8% | 5–20 | |
| 8.1% | 2–6 | |
| 8.1% | 1–3 | |
| 8.1% | 2–10 | |
| 5.4% | 1–4 | |
| 5.4% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1 |
Workbenches
Section titled “Workbenches”Workbenches in the halls of industrial parks.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.7% | 5–20 | |
| 16.7% | 1–6 | |
| 13.3% | 1 | |
| 10% | 1 | |
| 10% | 1 | |
| 10% | 1–4 | |
| 6.7% | 1–2 | |
| 6.7% | 1–2 | |
| 3.3% | 1 | |
| 3.3% | 2–8 | |
| 3.3% | 1 |
Filing cabinets
Section titled “Filing cabinets”Filing cabinets in the offices of industrial parks, police stations and hospitals, in bunker comms and command rooms, and in the back offices of town shops.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 23.8% | 1–2 | |
| 14.3% | 1–2 | |
| 14.3% | 1–2 | |
| 9.5% | 1 | |
| 9.5% | 1–4 | |
| 9.5% | 3–10 | |
| 9.5% | 1 | |
| 4.8% | 1 | |
| 4.8% | 1 |
Staff lockers
Section titled “Staff lockers”Staff lockers in the locker rooms and offices of industrial parks and hospitals.
1 to 2 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 13.6% | 1 | |
| 13.6% | 1 | |
| 13.6% | 1–2 | |
| 13.6% | 1–2 | |
| 13.6% | 1 | |
| 9.1% | 1 | |
| 9.1% | 1 | |
| 4.5% | 1 | |
| 4.5% | 1 | |
| 4.5% | 1 |
Police stations
Section titled “Police stations”
Police desks
Section titled “Police desks”Desks in a police station’s corridor, offices and cells.
1 to 3 picks; searching takes 0.8 s per stack; guns, armour and vehicle parts come in 40%–90% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 17.8% | 10–25 | |
| 8.9% | 3–8 | |
| 8.9% | 1–2 | |
| 6.7% | 1 | |
| 6.7% | 1 | |
| 4.4% | 1 | |
| 4.4% | 1 | |
| 4.4% | 1 | |
| 4.4% | 1 | |
| 4.4% | 6–12 | |
| 4.4% | 1 | |
| 4.4% | 1–2 | |
| 4.4% | 1–2 | |
| 4.4% | 1 | |
| 2.2% | 1 | |
| 2.2% | 1 | |
| 2.2% | 1 | |
| 2.2% | 1 | |
| 2.2% | 1 |
Police armouries
Section titled “Police armouries”The weapon lockers of a police station’s armoury, its deepest room.
2 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 50%–95% condition.
Always holds:
9mm Round (20–40).
| Item | Chance per pick | How many |
|---|---|---|
| 10.8% | 15–30 | |
| 8.1% | 6–15 | |
| 6.8% | 1 | |
| 5.4% | 1 | |
| 4.1% | 1 | |
| 4.1% | 1 | |
| 4.1% | 1 | |
| 4.1% | 10–25 | |
| 4.1% | 10–25 | |
| 2.7% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1–2 | |
| 2.7% | 1 | |
| 2.7% | 1 | |
| 2.7% | 6–18 | |
| 2.7% | 1 | |
| 2.7% | 1 | |
| 2.7% | 1–3 | |
| 2.7% | 5–10 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 | |
| 1.4% | 1 |
Police lockers
Section titled “Police lockers”Lockers in a police station’s locker room and in the anteroom of its armoury.
1 to 3 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 30%–80% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 15.4% | 5–15 | |
| 11.5% | 1 | |
| 11.5% | 1 | |
| 11.5% | 1–2 | |
| 11.5% | 1–2 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 3.8% | 1 | |
| 3.8% | 1 |
Evidence shelves
Section titled “Evidence shelves”The shelves of a police station’s evidence room.
1 to 3 picks; searching takes 1.3 s per stack; guns, armour and vehicle parts come in 20%–80% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 17.9% | 5–20 | |
| 10.7% | 4–12 | |
| 10.7% | 2–8 | |
| 10.7% | 1–3 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1–3 | |
| 7.1% | 1–2 | |
| 3.6% | 1 | |
| 3.6% | 1 |
Riot gear racks
Section titled “Riot gear racks”Riot gear racks in a police station’s armoury and its anteroom.
1 to 2 picks; searching takes 1.3 s per stack; guns, armour and vehicle parts come in 40%–90% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 17.4% | 1 | |
| 13% | 1 | |
| 13% | 1 | |
| 13% | 1–2 | |
| 13% | 1–2 | |
| 13% | 4–12 | |
| 8.7% | 2–8 | |
| 4.3% | 1 | |
| 4.3% | 1 |
Hospitals
Section titled “Hospitals”
Hospital pharmacies
Section titled “Hospital pharmacies”The cabinets of a hospital’s pharmacy, its deepest room.
1 to 3 picks; searching takes 0.8 s per stack.
Always holds:
Health Bag (2–4).
| Item | Chance per pick | How many |
|---|---|---|
| 20% | 1–3 | |
| 16% | 1–4 | |
| 12% | 1–3 | |
| 10% | 1–3 | |
| 10% | 1–2 | |
| 6% | 1 | |
| 6% | 1 | |
| 4% | 1 | |
| 4% | 1–3 | |
| 4% | 1–2 | |
| 2% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 2% | 1 |
Bedside cabinets
Section titled “Bedside cabinets”Bedside cabinets beside the beds of a hospital’s wards.
1 to 2 picks; searching takes 0.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 23.8% | 1–2 | |
| 19% | 1–2 | |
| 19% | 1 | |
| 14.3% | 1 | |
| 9.5% | 1 | |
| 9.5% | 1 | |
| 4.8% | 1 |
Medical carts
Section titled “Medical carts”Medical carts in a hospital’s wards, nurses’ station and operating rooms.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 25% | 1–4 | |
| 16.7% | 1–2 | |
| 16.7% | 1–3 | |
| 12.5% | 1 | |
| 12.5% | 1–2 | |
| 8.3% | 1–2 | |
| 4.2% | 1 | |
| 4.2% | 1 |
Hospital medicine shelves
Section titled “Hospital medicine shelves”Medicine shelves in a hospital’s nurses’ station and operating rooms.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 24% | 1–3 | |
| 24% | 1–4 | |
| 20% | 1–3 | |
| 16% | 1–2 | |
| 4% | 1 | |
| 4% | 1 | |
| 4% | 1 | |
| 4% | 1 |
Bunkers
Section titled “Bunkers”
Bunker ammo crates
Section titled “Bunker ammo crates”Ammo crates underground in bunkers.
1 to 3 picks; searching takes 1.3 s per stack.
Always holds:
5.56 Round (15–40).
| Item | Chance per pick | How many |
|---|---|---|
| 19.5% | 10–30 | |
| 14.6% | 15–40 | |
| 9.8% | 5–15 | |
| 9.8% | 10–30 | |
| 7.3% | 1 | |
| 7.3% | 1 | |
| 7.3% | 10–30 | |
| 4.9% | 10–30 | |
| 4.9% | 10–30 | |
| 4.9% | 4–10 | |
| 4.9% | 1 | |
| 4.9% | 1 |
Bunker gear lockers
Section titled “Bunker gear lockers”Lockers in the shallower underground rooms of bunkers.
1 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 50%–100% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 7.4% | 1–3 | |
| 5.9% | 1 | |
| 5.9% | 1–2 | |
| 4.4% | 1 | |
| 4.4% | 1 | |
| 4.4% | 1 | |
| 4.4% | 1–2 | |
| 4.4% | 1–3 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1–2 | |
| 2.9% | 1 | |
| 2.9% | 1–2 | |
| 2.9% | 1–4 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 |
Bunker weapon racks
Section titled “Bunker weapon racks”Weapon lockers in the deepest third of a bunker’s underground.
1 to 2 picks; searching takes 1.8 s per stack; guns, armour and vehicle parts come in 60%–100% condition.
Always holds:
5.56 Round (20–40).
| Item | Chance per pick | How many |
|---|---|---|
| 12.5% | 1 | |
| 10% | 1 | |
| 7.5% | 1 | |
| 7.5% | 1 | |
| 7.5% | 1 | |
| 7.5% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 5% | 5–15 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 |
Bunker footlockers
Section titled “Bunker footlockers”Footlockers at the bunks of a bunker’s barracks, in its guard hut and supply rooms.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.7% | 1–2 | |
| 16.7% | 10–30 | |
| 12.5% | 1–3 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1–2 | |
| 4.2% | 1 | |
| 4.2% | 1 | |
| 4.2% | 1 |
Bunker gun racks
Section titled “Bunker gun racks”The gun racks on the walls of a bunker’s armoury.
1 to 2 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 50%–100% condition.
Always holds:
5.56 Round (10–30).
| Item | Chance per pick | How many |
|---|---|---|
| 21.7% | 1 | |
| 17.4% | 1 | |
| 13% | 1 | |
| 13% | 10–25 | |
| 8.7% | 1 | |
| 8.7% | 1 | |
| 8.7% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 |
Lab desks
Section titled “Lab desks”Office desks in the reception and offices of a lab’s surface building.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 1–2 | |
| 12.1% | 1–2 | |
| 12.1% | 1 | |
| 12.1% | 1–2 | |
| 9.1% | 1–2 | |
| 9.1% | 1–3 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 |
Lab supply crates
Section titled “Lab supply crates”Supply crates in a lab’s surface building and in the lobby of its containment level, the lab benches in its labs and clean rooms, and the hazmat lockers in its clean rooms and stairwell.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 23.8% | 1–3 | |
| 11.9% | 1–2 | |
| 11.9% | 1–3 | |
| 11.9% | 2–6 | |
| 9.5% | 1–2 | |
| 7.1% | 1–3 | |
| 4.8% | 1 | |
| 4.8% | 1 | |
| 4.8% | 1 | |
| 4.8% | 1 | |
| 2.4% | 1 | |
| 2.4% | 1 |
Lab medical cabinets
Section titled “Lab medical cabinets”Medical cabinets in the lobby, sealed labs and specimen rooms of a lab’s containment level.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 15.4% | 1–2 | |
| 15.4% | 1–3 | |
| 12.8% | 1–2 | |
| 12.8% | 1–2 | |
| 10.3% | 1–2 | |
| 7.7% | 1–2 | |
| 5.1% | 1 | |
| 5.1% | 1 | |
| 5.1% | 1 | |
| 5.1% | 1 | |
| 5.1% | 1 |
Lab specimen crates
Section titled “Lab specimen crates”Specimen crates in the sealed labs and specimen rooms of a lab’s containment level, and the jar shelves of its specimen rooms.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 21.4% | 1–3 | |
| 14.3% | 1–2 | |
| 14.3% | 1–2 | |
| 10.7% | 1 | |
| 10.7% | 1 | |
| 10.7% | 1–2 | |
| 7.1% | 1 | |
| 3.6% | 1 | |
| 3.6% | 1 | |
| 3.6% | 1 |
Containment crates
Section titled “Containment crates”The crates in a lab’s containment chamber and in its sealed containment cells, once opened, and the chamber’s jar shelves. The only lab containers with blueprints.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 11.4% | 1 | |
| 9.1% | 1–3 | |
| 9.1% | 1–3 | |
| 9.1% | 2–4 | |
| 6.8% | 1 | |
| 6.8% | 2–4 | |
| 4.5% | 1 | |
| 4.5% | 1 | |
| 4.5% | 1–2 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 | |
| 2.3% | 1 |
Launch sites
Section titled “Launch sites”
Fuel depot pallets
Section titled “Fuel depot pallets”Pallets at the fuel tank farms of a launch site.
2 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 19% | 2–6 | |
| 14.3% | 1 | |
| 11.9% | 5–15 | |
| 9.5% | 1–3 | |
| 9.5% | 1–2 | |
| 9.5% | 1–2 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1–3 | |
| 4.8% | 1 |
Hangar tool racks
Section titled “Hangar tool racks”Tool racks on the floor of a launch site’s assembly hangar.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 12.8% | 1 | |
| 12.8% | 2–6 | |
| 10.3% | 1–2 | |
| 10.3% | 5–20 | |
| 10.3% | 1–3 | |
| 10.3% | 1–2 | |
| 10.3% | 1–4 | |
| 7.7% | 1 | |
| 5.1% | 1 | |
| 5.1% | 1 | |
| 5.1% | 1 |
Hangar supply crates
Section titled “Hangar supply crates”Supply crates on the floor of a launch site’s assembly hangar.
2 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 19.5% | 1–2 | |
| 19.5% | 1–3 | |
| 9.8% | 1–2 | |
| 9.8% | 1–3 | |
| 9.8% | 1–3 | |
| 7.3% | 1–3 | |
| 4.9% | 1 | |
| 4.9% | 1 | |
| 4.9% | 1 | |
| 4.9% | 1 | |
| 2.4% | 1 | |
| 2.4% | 1 |
Launch site desks
Section titled “Launch site desks”Desks in the rooms of a launch site’s mission control and in the workshops and store rooms at the end of its assembly hangar.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 1–3 | |
| 15.2% | 1–2 | |
| 12.1% | 1 | |
| 12.1% | 1–3 | |
| 9.1% | 1 | |
| 9.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 3% | 1 | |
| 3% | 1 |
Flight hardware crates
Section titled “Flight hardware crates”Flight hardware crates in the rooms of a launch site’s mission control and in the workshops and store rooms at the end of its assembly hangar. The only launch site containers with blueprints.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 2–4 | |
| 15.2% | 2–6 | |
| 12.1% | 1 | |
| 12.1% | 1–2 | |
| 9.1% | 1–2 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 |
Airports
Section titled “Airports”
Airport cargo crates
Section titled “Airport cargo crates”Cargo crates beside the aircraft wrecks on an airport’s apron.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 15.2% | 1–4 | |
| 15.2% | 1–3 | |
| 15.2% | 1–4 | |
| 12.1% | 1–2 | |
| 12.1% | 1–2 | |
| 9.1% | 1 | |
| 9.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 |
Luggage crates
Section titled “Luggage crates”Luggage crates in an airport terminal: in the check-in hall and the baggage hall, at security and in the gate lounges, shops, offices and store rooms past the concourse; and the luggage piles in the check-in hall, at security, in the gate lounges, shops and baggage hall, and in the store rooms.
2 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 9.8% | 1 | |
| 9.8% | 1 | |
| 7.8% | 1 | |
| 7.8% | 1–2 | |
| 7.8% | 1–3 | |
| 7.8% | 1–2 | |
| 7.8% | 1–2 | |
| 5.9% | 1 | |
| 5.9% | 1–2 | |
| 5.9% | 1 | |
| 5.9% | 1–2 | |
| 3.9% | 1 | |
| 3.9% | 1 | |
| 3.9% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 2% | 1 |
Security desks
Section titled “Security desks”Desks at an airport terminal’s security checkpoint (the office desks there too), with what was taken off the passengers.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16% | 1 | |
| 16% | 1–2 | |
| 16% | 1–2 | |
| 12% | 6–18 | |
| 12% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 4% | 1 |
Terminal desks
Section titled “Terminal desks”Desks in the gate lounges, shops, offices and store rooms past an airport terminal’s concourse, and the office desks in its offices.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.7% | 1–3 | |
| 13.9% | 1–2 | |
| 11.1% | 1–2 | |
| 11.1% | 1–2 | |
| 11.1% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 5.6% | 1 | |
| 5.6% | 1 | |
| 5.6% | 1 | |
| 2.8% | 1 |
Garrison ammo crates
Section titled “Garrison ammo crates”Ammo crates on the hangar floors, in the control tower and in the guard hut of an airport the military holds, and the ammo boxes on its hangar floors and in its control tower.
1 to 3 picks; searching takes 1.3 s per stack.
Always holds:
5.56 Round (10–30).
| Item | Chance per pick | How many |
|---|---|---|
| 25.8% | 10–25 | |
| 19.4% | 10–30 | |
| 12.9% | 4–12 | |
| 9.7% | 1 | |
| 9.7% | 1 | |
| 9.7% | 1–2 | |
| 6.5% | 10–20 | |
| 6.5% | 1 |
Garrison gear crates
Section titled “Garrison gear crates”Gear crates on the hangar floors, in the barracks and store rooms, the control tower and the guard hut of an airport; the supply crates on the hangar floors, in the control tower and in the barracks; and the footlockers in the barracks.
1 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 40%–90% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 15.2% | 1–2 | |
| 12.1% | 1 | |
| 12.1% | 1–3 | |
| 12.1% | 1–2 | |
| 9.1% | 1 | |
| 9.1% | 1–2 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 |
Garrison weapon lockers
Section titled “Garrison weapon lockers”Weapon lockers in the barracks and store rooms at the end of an airport’s hangars, and the weapon racks in the barracks.
1 to 2 picks; searching takes 1.8 s per stack; guns, armour and vehicle parts come in 50%–90% condition.
Always holds:
5.56 Round (15–30).
| Item | Chance per pick | How many |
|---|---|---|
| 19.2% | 1 | |
| 15.4% | 1 | |
| 15.4% | 1 | |
| 11.5% | 1 | |
| 11.5% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 3.8% | 1 |
Nuclear power plants
Section titled “Nuclear power plants”
Switchyard pallets
Section titled “Switchyard pallets”Pallets among the transformers of a nuclear power plant’s switchyard.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 22.2% | 2–6 | |
| 14.8% | 2–6 | |
| 14.8% | 1–2 | |
| 11.1% | 1 | |
| 11.1% | 1–2 | |
| 7.4% | 3–10 | |
| 7.4% | 1 | |
| 7.4% | 1–2 | |
| 3.7% | 1 |
Turbine hall tool racks
Section titled “Turbine hall tool racks”Tool racks on the floor of a nuclear power plant’s turbine hall, and the workbenches in its workshops and on the turbine hall floor.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 13.3% | 1 | |
| 13.3% | 2–4 | |
| 13.3% | 1–2 | |
| 10% | 1 | |
| 10% | 1–2 | |
| 10% | 1 | |
| 10% | 1–2 | |
| 6.7% | 1 | |
| 6.7% | 1 | |
| 6.7% | 1 |
Turbine hall stores crates
Section titled “Turbine hall stores crates”Stores crates on the floor of a nuclear power plant’s turbine hall, and the racking in its store rooms and on the turbine hall floor.
2 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 16.1% | 1–2 | |
| 12.9% | 1–2 | |
| 12.9% | 1–3 | |
| 12.9% | 1–2 | |
| 12.9% | 1–2 | |
| 9.7% | 1–2 | |
| 9.7% | 1 | |
| 9.7% | 1–2 | |
| 3.2% | 1 |
Power plant desks
Section titled “Power plant desks”Desks in the workshops and store rooms at the end of a nuclear power plant’s turbine hall and in the rooms of its control building, and the office desks in its offices and the control room.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 19.2% | 1–2 | |
| 19.2% | 1–3 | |
| 11.5% | 1 | |
| 11.5% | 1 | |
| 11.5% | 1–2 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 3.8% | 1 |
Power plant medical cabinets
Section titled “Power plant medical cabinets”Medical cabinets of hazmat gear in the workshops and store rooms at the end of a nuclear power plant’s turbine hall and in the rooms of its control building, and the lead-lined lockers in its locker room and decontamination room.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 22.2% | 1–3 | |
| 22.2% | 1–3 | |
| 11.1% | 1 | |
| 11.1% | 1–2 | |
| 11.1% | 1–2 | |
| 7.4% | 1 | |
| 7.4% | 1 | |
| 7.4% | 1 |
Reactor crates
Section titled “Reactor crates”Crates in a nuclear power plant’s reactor building, behind its thick walls: the containment hall and its two side rooms; and the lead-lined lockers in the containment hall. The only power plant containers with blueprints.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 15.6% | 1–3 | |
| 15.6% | 1–3 | |
| 12.5% | 1–3 | |
| 9.4% | 1 | |
| 9.4% | 1 | |
| 9.4% | 1–3 | |
| 9.4% | 1–2 | |
| 6.3% | 1 | |
| 6.3% | 1 | |
| 3.1% | 1 | |
| 3.1% | 1 |
Abandoned colonies
Section titled “Abandoned colonies”
Colony pad pallets
Section titled “Colony pad pallets”Pallets on the landing pad of an abandoned colony on the planet.
2 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 33.3% | 2–6 | |
| 25% | 1–4 | |
| 12.5% | 1–3 | |
| 12.5% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 |
Colony tool racks
Section titled “Colony tool racks”Tool racks in the airlocks, on the hangar floor and in the dome halls of an abandoned colony on the planet, and in the workshops and store rooms at the end of its hangar.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.2% | 1 | |
| 17.2% | 2–6 | |
| 13.8% | 1–2 | |
| 13.8% | 1–4 | |
| 13.8% | 1–2 | |
| 10.3% | 1 | |
| 6.9% | 1 | |
| 6.9% | 1 |
Colony supply crates
Section titled “Colony supply crates”Supply crates in the airlocks, on the hangar floor and in the dome halls of an abandoned colony on the planet, and in the workshops and store rooms at the end of its hangar, and the cargo pods on its hangar floor.
2 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 19.5% | 1–2 | |
| 19.5% | 1–3 | |
| 9.8% | 1–2 | |
| 9.8% | 1–3 | |
| 9.8% | 1–3 | |
| 7.3% | 1–3 | |
| 7.3% | 1–3 | |
| 7.3% | 1 | |
| 4.9% | 1 | |
| 4.9% | 1 |
Colony desks and lab benches
Section titled “Colony desks and lab benches”Desks in the rooms past the dome halls of an abandoned colony on the planet (its labs, sealed rooms and living quarters), and the lab benches in its labs.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 25% | 1–3 | |
| 16.7% | 1–3 | |
| 16.7% | 1–2 | |
| 12.5% | 1 | |
| 12.5% | 1–2 | |
| 8.3% | 1 | |
| 8.3% | 1 |
Colony sample crates
Section titled “Colony sample crates”Crates in the rooms past the dome halls of an abandoned colony on the planet (its labs, sealed rooms and living quarters), and the sample cases in its labs and store rooms. The only colony containers with the beacon core.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 1–3 | |
| 15.2% | 1–2 | |
| 12.1% | 1 | |
| 12.1% | 1–3 | |
| 9.1% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 |
Lost expedition camps
Section titled “Lost expedition camps”
Expedition supply crates
Section titled “Expedition supply crates”Crates on the surface of a lost expedition’s camp in the rift (its yard, its huts and the broken copy of the lab) and in the lobby and corridor of its deeper level, the supply crates in its stores hut, and the lab benches in the copy’s labs and clean rooms.
2 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.8% | 1–3 | |
| 15.6% | 1–2 | |
| 11.1% | 1–2 | |
| 8.9% | 1–2 | |
| 8.9% | 1–3 | |
| 8.9% | 1–2 | |
| 6.7% | 1–3 | |
| 6.7% | 1–3 | |
| 6.7% | 5–15 | |
| 6.7% | 1–3 | |
| 2.2% | 1 |
Expedition field desks
Section titled “Expedition field desks”Desks on the surface of a lost expedition’s camp in the rift, the field desks in its command post, and the office desks in the reception and offices of the broken copy of the lab.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 22.2% | 1–3 | |
| 18.5% | 1–2 | |
| 14.8% | 1–3 | |
| 11.1% | 1 | |
| 11.1% | 1 | |
| 11.1% | 1–2 | |
| 7.4% | 1 | |
| 3.7% | 1 |
Expedition medical cabinets and med stations
Section titled “Expedition medical cabinets and med stations”Medical cabinets in the lobby, corridor, sealed labs and specimen rooms of a lost expedition camp’s deeper level in the rift, the med stations in its shelters and its last stand, and the hazmat lockers in the clean rooms and stairwells of the broken copy of the lab.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 1–2 | |
| 18.2% | 1–3 | |
| 15.2% | 1–2 | |
| 12.1% | 1–2 | |
| 9.1% | 1–2 | |
| 9.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 | |
| 6.1% | 1 |
Expedition specimen crates
Section titled “Expedition specimen crates”Crates in the sealed labs, specimen rooms and anteroom of a lost expedition camp’s deeper level in the rift, the specimen cases in its field lab, and the jar shelves in its specimen rooms.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 27.6% | 1–4 | |
| 17.2% | 1–3 | |
| 17.2% | 1–3 | |
| 13.8% | 1 | |
| 10.3% | 1–2 | |
| 6.9% | 1 | |
| 6.9% | 1 |
Last stand crates
Section titled “Last stand crates”Crates and supply crates in the last stand of a lost expedition’s camp in the rift, the deepest room, where the team made its stand. The only containers with the tear anchor, and the only ones in the rift with the rift charge.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.1% | 10–25 | |
| 14.3% | 10–25 | |
| 14.3% | 2–5 | |
| 11.4% | 1–2 | |
| 11.4% | 1–3 | |
| 8.6% | 1–2 | |
| 8.6% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 | |
| 2.9% | 1 |
Bodies and caches
Section titled “Bodies and caches”
Zombie remains
Section titled “Zombie remains”What a dead zombie carries.
0 to 2 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 13.8% | 1 | |
| 13.8% | 1 | |
| 13.8% | 1 | |
| 10.3% | 1 | |
| 10.3% | 2–8 | |
| 10.3% | 1–2 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1–2 |
Soldier remains
Section titled “Soldier remains”A dead soldier carries their own kit: their weapons, magazines and gear.
Hollow kits
Section titled “Hollow kits”What a hollow wore and carried, a dead survivor’s clothes and gear, spilled on the ground where it falls, in the rift and at the lab.
2 to 4 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 30%–70% condition.
Always holds:
Brown Shirt,
Blue Pants and
Black Shoes.
| Item | Chance per pick | How many |
|---|---|---|
| 11.5% | 5–15 | |
| 11.5% | 1 | |
| 11.5% | 1 | |
| 11.5% | 1–2 | |
| 7.7% | 1 | |
| 7.7% | 3–8 | |
| 7.7% | 2–6 | |
| 7.7% | 1 | |
| 7.7% | 1–2 | |
| 3.8% | 1 | |
| 3.8% | 1 | |
| 3.8% | 1 | |
| 3.8% | 1 |
Fallen couriers (intel bodies)
Section titled “Fallen couriers (intel bodies)”A dead survivor’s gear, at a place an intel data card marks.
2 to 4 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 30%–80% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 16.7% | 1–2 | |
| 16.7% | 1–2 | |
| 16.7% | 1–2 | |
| 12.5% | 5–15 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1–2 | |
| 4.2% | 1 | |
| 4.2% | 1 | |
| 4.2% | 1 |
Intel caches
Section titled “Intel caches”A hidden stash, at a place an intel data card marks.
3 to 5 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 50%–100% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 13.3% | 10–30 | |
| 10% | 4–10 | |
| 10% | 1–3 | |
| 10% | 1–2 | |
| 10% | 1–3 | |
| 6.7% | 10–30 | |
| 6.7% | 1 | |
| 6.7% | 1–2 | |
| 6.7% | 1 | |
| 3.3% | 1 | |
| 3.3% | 1 | |
| 3.3% | 1 | |
| 3.3% | 1 | |
| 3.3% | 1 | |
| 3.3% | 1 |
Vehicle wrecks
Section titled “Vehicle wrecks”
Bicycle wrecks
Section titled “Bicycle wrecks”A wrecked bicycle in the open world: its parts are searched like a container.
1 to 2 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 20%–70% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 60% | 1 | |
| 40% | 1 |
Motorbike wrecks
Section titled “Motorbike wrecks”A wrecked motorbike in the open world: its parts are searched like a container.
1 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 15%–60% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 30% | 1 | |
| 20% | 1 | |
| 20% | 1 | |
| 10% | 1 | |
| 10% | 1 | |
| 10% | 1 |
Car wrecks
Section titled “Car wrecks”A wrecked car in the open world: its parts are searched like a container.
1 to 3 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 10%–60% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 30% | 1 | |
| 20% | 1–4 | |
| 20% | 1 | |
| 10% | 1 | |
| 10% | 1 | |
| 10% | 1 |
Van wrecks
Section titled “Van wrecks”A wrecked van in the open world: its parts are searched like a container.
2 to 4 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 10%–60% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 30% | 1 | |
| 20% | 1–4 | |
| 20% | 1 | |
| 10% | 1 | |
| 10% | 1 | |
| 10% | 1 |
Truck wrecks
Section titled “Truck wrecks”A wrecked truck in the open world: its parts are searched like a container.
2 to 4 picks; searching takes 1.5 s per stack; guns, armour and vehicle parts come in 10%–60% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 25% | 1 | |
| 16.7% | 1–6 | |
| 16.7% | 1 | |
| 16.7% | 1 | |
| 16.7% | 1 | |
| 8.3% | 1 |
Settlements
Section titled “Settlements”
Dressers and wardrobes
Section titled “Dressers and wardrobes”Dressers in the bedrooms of the houses and farmhouses of settlements, and the wardrobe of a cottage.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.4% | 1 | |
| 17.4% | 1 | |
| 13% | 1 | |
| 13% | 1–3 | |
| 8.7% | 1 | |
| 6.5% | 1 | |
| 6.5% | 1 | |
| 6.5% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 2.2% | 1 |
Kitchen cupboards
Section titled “Kitchen cupboards”Kitchen cupboards in the houses, cottages and farmhouses of settlements.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 21.6% | 1–3 | |
| 16.2% | 1–3 | |
| 16.2% | 1–2 | |
| 13.5% | 1–2 | |
| 13.5% | 1–2 | |
| 10.8% | 1–3 | |
| 5.4% | 1 | |
| 2.7% | 1 |
Shop shelves
Section titled “Shop shelves”The shelves and the counter of a settlement’s shop, and the shop shelves of a gas station.
1 to 3 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 15.4% | 1–3 | |
| 15.4% | 1–3 | |
| 15.4% | 1–3 | |
| 15.4% | 1–3 | |
| 10.3% | 1–2 | |
| 10.3% | 1–3 | |
| 7.7% | 1–2 | |
| 7.7% | 1–2 | |
| 2.6% | 1 |
Gas station shelves and counters
Section titled “Gas station shelves and counters”The store room shelf and the counter of a gas station.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 13.2% | 1–2 | |
| 13.2% | 1–2 | |
| 10.5% | 1–2 | |
| 10.5% | 1–2 | |
| 7.9% | 1 | |
| 7.9% | 1–2 | |
| 7.9% | 1–2 | |
| 7.9% | 1–2 | |
| 7.9% | 1–3 | |
| 5.3% | 1 | |
| 5.3% | 1 | |
| 2.6% | 1 |
Garage racks and desks
Section titled “Garage racks and desks”The parts rack of a garage, and sometimes its desk.
1 to 3 picks; searching takes 1.3 s per stack; guns, armour and vehicle parts come in 20%–70% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 17.2% | 1–4 | |
| 13.8% | 5–20 | |
| 13.8% | 1–4 | |
| 10.3% | 1 | |
| 10.3% | 1 | |
| 10.3% | 1–2 | |
| 6.9% | 1 | |
| 6.9% | 1 | |
| 6.9% | 1 | |
| 3.4% | 1 |
Barn bins and racks
Section titled “Barn bins and racks”Feed bins, shelves and tool racks in the barns and sheds of farms and villages.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 27.6% | 2–8 | |
| 17.2% | 1–4 | |
| 13.8% | 5–15 | |
| 13.8% | 1–5 | |
| 10.3% | 1–3 | |
| 6.9% | 1 | |
| 6.9% | 1 | |
| 3.4% | 1 |
Fridges
Section titled “Fridges”A fridge in a furnished kitchen; its food is often spoiled.
1 to 2 picks; searching takes 0.8 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 25% | 1–2 | |
| 16.7% | 1 | |
| 16.7% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 8.3% | 1 | |
| 4.2% | 1 | |
| 4.2% | 1 | |
| 4.2% | 1 | |
| 4.2% | 1 |
Dressers
Section titled “Dressers”A dresser in a furnished bedroom or kids’ room.
1 to 2 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 17.2% | 1 | |
| 17.2% | 1 | |
| 17.2% | 1–3 | |
| 13.8% | 1 | |
| 10.3% | 1 | |
| 6.9% | 1 | |
| 6.9% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 | |
| 3.4% | 1 |
Desk drawers
Section titled “Desk drawers”The drawers of a desk in a furnished office.
1 to 2 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 23.8% | 1–2 | |
| 14.3% | 1 | |
| 14.3% | 1 | |
| 9.5% | 1 | |
| 9.5% | 1 | |
| 9.5% | 1 | |
| 4.8% | 1 | |
| 4.8% | 3–10 | |
| 4.8% | 1 | |
| 4.8% | 1 |
Toolboxes
Section titled “Toolboxes”A toolbox in a furnished workshop, garage bay or barn.
1 to 3 picks; searching takes 1.3 s per stack; guns, armour and vehicle parts come in 20%–70% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 19.2% | 3–10 | |
| 15.4% | 1 | |
| 15.4% | 1–3 | |
| 11.5% | 1 | |
| 11.5% | 1 | |
| 7.7% | 1 | |
| 7.7% | 1 | |
| 3.8% | 1 | |
| 3.8% | 1 | |
| 3.8% | 1 |
Wardrobes
Section titled “Wardrobes”A wardrobe in a furnished bedroom.
1 to 2 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 21.4% | 1 | |
| 14.3% | 1 | |
| 14.3% | 1 | |
| 10.7% | 1 | |
| 10.7% | 1 | |
| 10.7% | 1–2 | |
| 7.1% | 1 | |
| 3.6% | 1 | |
| 3.6% | 1 | |
| 3.6% | 1 |
In the wild
Section titled “In the wild”
Lost cargo crates
Section titled “Lost cargo crates”A crate of lost cargo out in the wild: by a road’s spilled load or a ruined shed.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 12.8% | 1–3 | |
| 10.6% | 1–2 | |
| 10.6% | 1–3 | |
| 10.6% | 1–3 | |
| 8.5% | 1–2 | |
| 8.5% | 1–3 | |
| 8.5% | 3–8 | |
| 6.4% | 1–2 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1 | |
| 4.3% | 1–2 | |
| 2.1% | 1 | |
| 2.1% | 1 | |
| 2.1% | 1 |
Car boots
Section titled “Car boots”The boot of a wrecked car (a sedan or a hatchback) by the road.
1 to 3 picks; searching takes 1 s per stack; guns, armour and vehicle parts come in 25%–80% condition.
| Item | Chance per pick | How many |
|---|---|---|
| 11.9% | 1–2 | |
| 9.5% | 1 | |
| 9.5% | 1–2 | |
| 9.5% | 1–2 | |
| 9.5% | 1–2 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1 | |
| 7.1% | 1–2 | |
| 7.1% | 1 | |
| 4.8% | 1 | |
| 2.4% | 1 | |
| 2.4% | 1 | |
| 2.4% | 1 | |
| 2.4% | 1 |
Lost backpacks
Section titled “Lost backpacks”A backpack left behind at an old campsite.
1 to 3 picks; searching takes 1.3 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 15.8% | 1–2 | |
| 13.2% | 1–2 | |
| 13.2% | 1–2 | |
| 10.5% | 1–2 | |
| 7.9% | 1–2 | |
| 5.3% | 1 | |
| 5.3% | 1 | |
| 5.3% | 2–5 | |
| 5.3% | 1–2 | |
| 2.6% | 1 | |
| 2.6% | 1 | |
| 2.6% | 1 | |
| 2.6% | 1 | |
| 2.6% | 1 | |
| 2.6% | 1 | |
| 2.6% | 1 |
On the planet
Section titled “On the planet”
Lander wrecks
Section titled “Lander wrecks”The hull or descent stage of a crashed colony lander out on the planet. The only place outside the colony with the beacon core.
2 to 3 picks; searching takes 1.5 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 20% | 2–5 | |
| 12.5% | 1–2 | |
| 12.5% | 1–3 | |
| 10% | 1–2 | |
| 7.5% | 1–2 | |
| 7.5% | 1 | |
| 7.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 | |
| 2.5% | 1 |
Lander cargo pods
Section titled “Lander cargo pods”A cargo pod thrown clear of a crashed colony lander out on the planet.
1 to 3 picks; searching takes 1 s per stack.
| Item | Chance per pick | How many |
|---|---|---|
| 18.2% | 1–2 | |
| 18.2% | 1–2 | |
| 12.1% | 1 | |
| 12.1% | 1–3 | |
| 9.1% | 1 | |
| 9.1% | 1–2 | |
| 9.1% | 1 | |
| 9.1% | 1–2 | |
| 3% | 1 |
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.