Effects
Effects are the icons on your HUD: buffs that help, debuffs that hurt, and conditions that just tell you something about your body. Times are play time. Taking the same thing again usually restarts the timer at the longer time; Sick adds up instead.
Percentages are changes: “move speed −10%” means you walk 10% slower while it lasts.
| Effect | Lasts | Cause | Does |
|---|---|---|---|
| Painkillers | 5 min | Taking |
hides the pain of hurt limbs. |
| Stimulant | 1 min | Taking |
stamina refill +200%; then Stim crash for 2 min. |
| Antibiotics | 10 min | Taking |
cures Sick and keeps it away. |
| Antitox | 10 min | Taking |
clears toxicity 4 times as fast. |
| Anti-rad | 10 min | Taking |
|
| Well fed | 10 min | Eating |
healing +20%. |
| Hydrated | 5 min | Drinking |
stamina refill +10%. |
| Adrenaline | 20 s | Your blood falls below 60% of full. Once, until it is back above. | move speed +10%; hides the pain of hurt limbs. |
Debuffs
Section titled “Debuffs”| Effect | Lasts | Cause | Does |
|---|---|---|---|
| Stim crash | 2 min | Comes right after Stimulant wears off. | move speed −10%; stamina pool −50%. |
| Sick | 15 min | Eating |
stamina pool −20%; no healing. |
| Toxic (mild) | while the cause lasts | Toxicity at 25% or more, from breathing polluted air. | stamina pool −20%. |
| Toxic (strong) | while the cause lasts | Toxicity at 50% or more. | move speed −5%; stamina pool −40%; aim sway +30%; no healing. |
| Toxic (severe) | while the cause lasts | Toxicity at 75% or more. You also lose 2 ml of blood a second, rising to 6 ml at full toxicity. | move speed −10%; stamina pool −60%; aim sway +30%; no healing. |
| Irradiated (mild) | while the cause lasts | stamina pool −15%. | |
| Irradiated (strong) | while the cause lasts | move speed −5%; stamina pool −30%; aim sway +20%; no healing. | |
| Irradiated (severe) | while the cause lasts | move speed −10%; stamina pool −50%; aim sway +30%; no healing. | |
| Hungry | while the cause lasts | Energy below 25%. | No healing. |
| Thirsty | while the cause lasts | Hydration below 25%. | No healing. |
| Starving | while the cause lasts | Energy at 0. | No healing; you lose 7 ml of blood a second. |
| Dehydrated | while the cause lasts | Hydration at 0. | No healing; you lose 7 ml of blood a second. |
| Cold | while the cause lasts | Body temperature below 35.5 °C. | Healing at 50% speed. The cold air also burns energy faster. |
| Freezing | while the cause lasts | Body temperature below 34 °C. | As Cold; below 33 °C you lose 7 ml of blood a second. |
| Hot | while the cause lasts | Body temperature above 38 °C. | The heat makes you thirsty faster. |
| Overheated | while the cause lasts | Body temperature above 39.5 °C. | As Hot; above 40 °C you lose 7 ml of blood a second. |
| Concussion | 30 s | A blunt hit to the head: a blow that a helmet stopped, or a hit that opened no wound. | aim sway +50%. |
| Fractured leg | while the cause lasts | A hit disables one of your legs. It goes away once both legs work again (see treatment). | You limp: no sprinting, and at most 50% speed. |
| Cold hands | while the cause lasts | Bare hands below 5 °C felt. Wear |
Reloading, drawing and other hand work take 1.25 times as long, and your aim sways 1.5° more. |
Conditions
Section titled “Conditions”| Effect | Lasts | Cause | Does |
|---|---|---|---|
| Wet | while the cause lasts | Wetness at 50% or more, from water, marsh or rain. | You feel up to 8 °C colder. |
| Tourniquet | while the cause lasts | A |
That limb does not bleed and works at 50%; after 10 min it starts to take damage. See Wounds and treatment. |
Lasting bonuses you earn are not effects but perks. Dying clears every effect; your perks stay.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.