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Effects

Effects are the icons on your HUD: buffs that help, debuffs that hurt, and conditions that just tell you something about your body. Times are play time. Taking the same thing again usually restarts the timer at the longer time; Sick adds up instead.

Percentages are changes: “move speed −10%” means you walk 10% slower while it lasts.

Effect Lasts Cause Does
Painkillers 5 min Taking Painkillers. hides the pain of hurt limbs.
Stimulant 1 min Taking Stimulant. stamina refill +200%; then Stim crash for 2 min.
Antibiotics 10 min Taking Antibiotics. cures Sick and keeps it away.
Antitox 10 min Taking Antitox Pills. clears toxicity 4 times as fast.
Anti-rad 10 min Taking Anti-Rad Pills.
Well fed 10 min Eating MRE, Mushroom Stew, Cooked Meat, Hunter’s Stew, Smoked Meat or Cooked Fish. healing +20%.
Hydrated 5 min Drinking Bottled Water. stamina refill +10%.
Adrenaline 20 s Your blood falls below 60% of full. Once, until it is back above. move speed +10%; hides the pain of hurt limbs.
Effect Lasts Cause Does
Stim crash 2 min Comes right after Stimulant wears off. move speed −10%; stamina pool −50%.
Sick 15 min Eating Rotten Meat, Raw Meat (30% chance) or Raw Fish (20% chance); stale or spoiled food; foul water or food from polluted places (see Pollution). Each new case adds its time to what is left. stamina pool −20%; no healing.
Toxic (mild) while the cause lasts Toxicity at 25% or more, from breathing polluted air. stamina pool −20%.
Toxic (strong) while the cause lasts Toxicity at 50% or more. move speed −5%; stamina pool −40%; aim sway +30%; no healing.
Toxic (severe) while the cause lasts Toxicity at 75% or more. You also lose 2 ml of blood a second, rising to 6 ml at full toxicity. move speed −10%; stamina pool −60%; aim sway +30%; no healing.
Irradiated (mild) while the cause lasts stamina pool −15%.
Irradiated (strong) while the cause lasts move speed −5%; stamina pool −30%; aim sway +20%; no healing.
Irradiated (severe) while the cause lasts move speed −10%; stamina pool −50%; aim sway +30%; no healing.
Hungry while the cause lasts Energy below 25%. No healing.
Thirsty while the cause lasts Hydration below 25%. No healing.
Starving while the cause lasts Energy at 0. No healing; you lose 7 ml of blood a second.
Dehydrated while the cause lasts Hydration at 0. No healing; you lose 7 ml of blood a second.
Cold while the cause lasts Body temperature below 35.5 °C. Healing at 50% speed. The cold air also burns energy faster.
Freezing while the cause lasts Body temperature below 34 °C. As Cold; below 33 °C you lose 7 ml of blood a second.
Hot while the cause lasts Body temperature above 38 °C. The heat makes you thirsty faster.
Overheated while the cause lasts Body temperature above 39.5 °C. As Hot; above 40 °C you lose 7 ml of blood a second.
Concussion 30 s A blunt hit to the head: a blow that a helmet stopped, or a hit that opened no wound. aim sway +50%.
Fractured leg while the cause lasts A hit disables one of your legs. It goes away once both legs work again (see treatment). You limp: no sprinting, and at most 50% speed.
Cold hands while the cause lasts Bare hands below 5 °C felt. Wear Leather Gloves. Reloading, drawing and other hand work take 1.25 times as long, and your aim sways 1.5° more.
Effect Lasts Cause Does
Wet while the cause lasts Wetness at 50% or more, from water, marsh or rain. You feel up to 8 °C colder.
Tourniquet while the cause lasts A Tourniquet is on one of your limbs. That limb does not bleed and works at 50%; after 10 min it starts to take damage. See Wounds and treatment.

Lasting bonuses you earn are not effects but perks. Dying clears every effect; your perks stay.

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.