Survival
Staying alive in Pollution is more than a health bar. Your blood is your health, and four things wear you down over time: hydration, energy, body temperature and, in bad air, toxicity. Let any of them run out and you start losing blood until you die.
Blood is health
Section titled “Blood is health”You have 5000 ml of blood and die when it falls to 3000 ml. Wounds bleed it away, and so do hunger, thirst, extreme cold and heat, and severe poisoning. With no open wound your blood slowly comes back. How hits, bleeding and treatment work is on Wounds and treatment.
Hydration and energy
Section titled “Hydration and energy”| Hydration | Energy | |
|---|---|---|
| Full to empty at rest | 40 min of play (2.5 days of game time) | 1.3 h of play (5 days of game time) |
| Faster in | heat: +5% per °C above 26 °C felt | cold: +3% per °C below 10 °C felt |
- Sprinting drains both 2 times as fast.
- Carrying too much drains both faster: +2% for every kilogram over your encumbered weight.
- Being Sick drains both 1.5 times as fast.
- Below 25% of either, your blood and limbs stop healing. You are Hungry or Thirsty below 25%.
- At 0 you are Starving or Dehydrated and lose 7 ml of blood a second for each: from full blood that is about 4 min 46 s to death.
Eat and drink to fill them up: every food and drink is listed in Food and drink. The Survivor perk makes both drain slower.
Stamina
Section titled “Stamina”Stamina is your sprint pool. It drains while you sprint and refills when you stop.
- Energy sets its size: at empty energy the pool is 25% of full and refills at 50% speed, growing evenly to full at 75% energy.
- Below 25% hydration the pool shrinks to 75%.
- A melee swing costs 4% of a full pool, and a swing at a tree or a rock 5%.
- Weight over your encumbered limit drains it faster: +5% per kilogram, at most 3 times as fast.
Carrying weight
Section titled “Carrying weight”You can carry 30 kg before you are overloaded, and become encumbered at 60% of that (18 kg). Bags such as the
Backpack and the
Small Pack, and the Strong back perk, raise the limit. Over the encumbered weight:
- you walk 1.5% slower per kilogram, down to at least 60% of your speed;
- hydration, energy and stamina drain faster (see above).
Nothing ever stops you from picking things up: the limit is soft.
Body temperature
Section titled “Body temperature”Your body sits at 37 °C as long as the temperature you feel stays between 10 °C and 26 °C. Outside that band it drifts down (or up) by 0.2 °C for every degree you feel below (or above) it, taking a few minutes to get there.
What you feel starts from the air where you stand:
- the climate of the place, from -15 °C in the coldest lands to 40 °C in the hottest, shifted by the season;
- minus up to 8 °C at night (coldest around 03:00);
- minus 3 °C on snow and ice, and 6 °C underground;
- indoors and at home, a shelter pulls it 70% of the way to 18 °C;
- a fire warms you; see base building;
- being wet chills you by up to 8 °C;
- your clothes add their insulation, but only up to 26 °C: they help against cold and never make heat worse. Compare them in Clothing, armour and bags.
| State | Body temperature | Felt temperature (about) | What it does |
|---|---|---|---|
| Cold | below 35.5 °C | below 2.5 °C | blood and limbs heal at 50% speed; energy drains faster |
| Freezing | below 34 °C | below -5 °C | as Cold; below 33 °C body (about -10 °C felt) you lose 7 ml of blood a second |
| Hot | above 38 °C | above 31 °C | hydration drains faster |
| Overheated | above 39.5 °C | above 38.5 °C | as Hot; above 40 °C body (about 41 °C felt) you lose 7 ml of blood a second |
Below 5 °C felt, bare hands get Cold hands: wear
Leather Gloves to keep them warm.
Getting wet
Section titled “Getting wet”Wading in water or marsh soaks you in 20 s; you are Wet from 50% wetness, and dry again 5 min after you leave the water. Rain soaks you too. Wet clothes make you feel colder.
More on survival
Section titled “More on survival”- Wounds and treatment: hit zones, armour, bleeding, tourniquets and surgery.
- Effects: every buff, debuff and condition you can have.
- Perks: lasting bonuses you earn by doing things.
- Vision and night vision: what you can see, flashlights and goggles.
- Pollution: bad air, toxicity and gas masks.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.