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Weapons

Guns, bows, melee weapons and grenades.

Weapon Damage Fire Rate Magazine Range Ammo
Pistol 30 Semi-automatic 360 12 21.9 tiles 9mm
Rifle 35 Full-automatic 600 30 31.3 tiles 5.56
Shotgun 12 × 8 Semi-automatic 70 6 14.1 tiles 12 gauge
Crystal Rifle 70 Semi-automatic 120 8 43.8 tiles crystal
Shard Gun 14 × 6 Semi-automatic 70 4 14.1 tiles shard
SMG 30 Full-automatic 900 30 20.3 tiles 9mm
Bolt-Action Rifle 85 Semi-automatic 40 5 50 tiles .308
.357 Revolver 44 Semi-automatic 180 6 23.4 tiles .357
Double-Barrel Shotgun 12 × 8 Semi-automatic 300 2 12.5 tiles 12 gauge
Battle Rifle 55 Semi-automatic 300 20 37.5 tiles .308
Light Machine Gun 33 Full-automatic 600 100 34.4 tiles 5.56
Bow 62 Semi-automatic 60 1 20.3 tiles Arrow
Crossbow 82 Semi-automatic 30 1 34.4 tiles Crossbow bolt
Weapon Damage Reach Swing time
Axe 28 1.5 tiles 0.9 s
Pickaxe 24 1.4 tiles 1 s
Sledgehammer 34 1.4 tiles 1.3 s
Hammer 18 1.3 tiles 0.8 s
Shovel 22 1.6 tiles 1 s
Hunting Knife 20 1.1 tiles 0.5 s
Bone Knife 14 1 tiles 0.6 s

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.