Changelog
Pollution is being rebuilt from the ground up and grows one part at a time. Newest first.
UI overhaul
Section titled “UI overhaul”Finished 2026-10-22. The salvaged look: a new pixel font and frames, a minimal HUD that fades when all is well, two panel docks, a notice feed and message log, maps drawn on map paper, and UI sounds. Every screen fits 960×540.
Map and minimap
Section titled “Map and minimap”Finished 2026-10-16. The world map with zoom tiers and seen-tile fog, the GPS and a round minimap, pins, a waypoint and a compass, map layers with the radio’s weather forecast, sightings, tips from people, data cards and site plans.
Wildlife and hunting
Section titled “Wildlife and hunting”Finished 2026-10-15. Animals that smell you on the wind, carcasses and butchering, spoiling and preserving food, populations and migration, mutants, bows, traps and tracks, birds, fish, leather and bone crafting, and hunters.
Weapons and weather
Section titled “Weapons and weather”Finished 2026-10-14. Attachments, ammo types, wear and jams, six new guns; four seasons over the regional climates, and weather that moves in fronts.
Soldiers and factions
Section titled “Soldiers and factions”Finished 2026-10-14. Ranged soldiers, factions with reputation, patrols and territory, neutral people, outposts and trading, raiders at home, and companions you can hire.
Home: crafting and base building
Section titled “Home: crafting and base building”Finished 2026-10-13. Crafting with blueprints and practice, base building with power, a growing stash, night hordes at home, fires, beds, cooking, farming, and cleaning up pollution.
Survival and pollution
Section titled “Survival and pollution”Finished 2026-10-13. Hunger, thirst, energy and body temperature, wound treatment, effects and perks, and the pollution field with its effects on you and the world.
Open world
Section titled “Open world”Finished 2026-10-12. Islands, the walkable open world, the helicopter, raid sites as places in the world, dying out there, boats and site types.
First playable
Section titled “First playable”Finished 2026-10-11. The first playable build (v0.1.0): the game flow, zombies, weapons from the inventory, art, the main menu, saves, and recoverable death.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.