.357 Revolver
A six-shot .357 revolver. Hits hard for a sidearm and hardly ever jams; the cylinder loads one round at a time.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 44 |
| Penetration | 1.5 |
| Fire mode | Semi-automatic |
| Rate of fire | 180 rounds/min |
| Magazine | 6 rounds |
| Reload | 0.5 s |
| Range | 23.4 tiles |
| Spread (hip / aimed) | 1.2° / 0.6° |
| Extra spread when moving | 3° |
| Recoil kick | 4 |
| Heard from | 28.1 tiles |
| Hands | 1 |
| Jam chance (worn out) | 3% |
| Clearing a jam | 1 s |
| Shots from new to worn out | 1000 |
Ammunition
Section titled “Ammunition”It fires every .357 round:
.357 Round,
.357 AP Round and
.357 Hollow Point.
Loading
Section titled “Loading”No magazine: it is loaded per round.
How to get it
Section titled “How to get it”Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Crates | rare | 1 |
| Weapon lockers | uncommon | 1 |
| Police desks | rare | 1 |
| Police armouries | rare | 1 |
| Evidence shelves | uncommon | 1 |
| Security desks | uncommon | 1 |
| Hollow kits | rare | 1 |
Sold by
Section titled “Sold by”What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (5 s) gives 4 ×
Scrap Metal.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.