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Crystal Rifle

A long gun built round an energy crystal. It fires charged crystal bolts that go through armour, hardly makes a sound and almost never jams. Loads eight crystal cells at once.

Stat Value
Damage per hit 70
Penetration 5
Fire mode Semi-automatic
Rate of fire 120 rounds/min
Magazine 8 rounds
Reload 2.5 s
Range 43.8 tiles
Spread (hip / aimed) 0.6° / 0.24°
Extra spread when moving 4°
Recoil kick 4
Heard from 18.8 tiles
Hands 2
Jam chance (worn out) 2%
Clearing a jam 1.2 s
Shots from new to worn out 1667

It fires every crystal round: Crystal Cell.

Where Takes Time Makes Learned from
Workbench 6 × Alien Alloy, 3 × Energy Crystal, 2 × Copper Wire, Xeno Sample 50 s 1 A blueprint ( Blueprint: Crystal Rifle); needs the Alien tech perk to make

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.