Crystal Rifle
A long gun built round an energy crystal. It fires charged crystal bolts that go through armour, hardly makes a sound and almost never jams. Loads eight crystal cells at once.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 70 |
| Penetration | 5 |
| Fire mode | Semi-automatic |
| Rate of fire | 120 rounds/min |
| Magazine | 8 rounds |
| Reload | 2.5 s |
| Range | 43.8 tiles |
| Spread (hip / aimed) | 0.6° / 0.24° |
| Extra spread when moving | 4° |
| Recoil kick | 4 |
| Heard from | 18.8 tiles |
| Hands | 2 |
| Jam chance (worn out) | 2% |
| Clearing a jam | 1.2 s |
| Shots from new to worn out | 1667 |
Ammunition
Section titled “Ammunition”It fires every crystal round:
Crystal Cell.
How to get it
Section titled “How to get it”Crafting
Section titled “Crafting”| Where | Takes | Time | Makes | Learned from |
|---|---|---|---|---|
| Workbench | 6 × |
50 s | 1 | A blueprint ( |
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.