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Crafting

There are 89 recipes. Some you can make by hand anywhere; the rest need a station you build at home (see building pieces).

  • Materials come from what you carry, and at home also from the stash. Polluted stacks never count.
  • By hand, at the workbench and at the chem bench a job takes real seconds with a progress bar. Walking away cancels it.
  • The furnace, the campfire or stove and the smoking rack take a queue of jobs that run on game time and burn fuel, also while you are out in the world or in a raid. The results wait in the station. The game clock runs 90 game seconds per real second, so a game hour is 40 real seconds.

A starter set of recipes is known from the start. Every other recipe, and most building pieces, are learned in one of these ways:

  • A blueprint. Blueprints are found in raids and sold by some traders. Reading one teaches a group of recipes and pieces at once; see blueprints.
  • Practice. Crafting related things, or taking an item apart at the workbench, adds practice points to other recipes. When a recipe reaches its practice target you know it.
  • A skill. A few of the best recipes also need a crafting skill: Smith, Chemist, Engineer or Alien tech, earned by doing that kind of work.

Simple things you can make anywhere, even in a raid: open the crafting tab of the inventory.

Makes Needs Time Learned from Practice it gives
Bandage 2 × Cloth 3 s Known from the start Tourniquet +2, Bedroll +1
3 × Cloth Brown Shirt 2 s Known from the start Bedroll +2, Sandbags +1
Bedroll 6 × Cloth, 2 × Plank 8 s 6 practice points
Campfire Kit 4 × Wood, 4 × Stone 5 s Known from the start Furnace +2, Stone wall +1, Stone floor +1
Snare Copper Wire, Wood 4 s Known from the start Heavy Trap +2
Fishing Rod 2 × Wood, Copper Wire 6 s Known from the start
Bone Needle Animal Bone 4 s Known from the start
Oxygen Station 6 × Stone, 4 × Scrap Metal, Battery 20 s Known from the start

The main station at home. Tools, weapons, ammunition, building parts, leather work and the boat kit. You stand at it while the job runs.

Makes Needs Time Learned from Practice it gives
2 × Plank 2 × Wood 3 s Known from the start Window +1, Spike barricade +1
10 × Nails Iron Ingot 4 s Known from the start Spike barricade +1, Pistol Magazine +1
Hammer Plank, Iron Ingot 6 s Known from the start Axe +3, Pickaxe +3, Shovel +3
Shovel 2 × Plank, 2 × Iron Ingot 8 s A blueprint ( Blueprint: Tools), or 12 practice points Axe +2, Pickaxe +2
Axe 2 × Plank, 2 × Iron Ingot 8 s A blueprint ( Blueprint: Tools), or 12 practice points Pickaxe +2, Shovel +2
Pickaxe 2 × Plank, 3 × Iron Ingot 8 s A blueprint ( Blueprint: Tools), or 12 practice points Axe +2, Shovel +2
Sledgehammer Plank, 3 × Iron Ingot 10 s Known from the start
Boat Kit 20 × Plank, 30 × Nails, 6 × Cloth, 2 × Duct Tape 30 s A blueprint ( Blueprint: Boat Kit)
Pistol 6 × Iron Ingot, 4 × Scrap Metal, Duct Tape 20 s A blueprint ( Blueprint: Firearms), or 25 practice points; needs the Smith perk to make Pistol Magazine +3, 9mm Round +3
Shotgun 8 × Iron Ingot, 2 × Plank, 4 × Scrap Metal 25 s A blueprint ( Blueprint: Firearms), or 30 practice points; needs the Smith perk to make 12 Gauge Shell +3
Pistol Magazine Iron Ingot, 2 × Scrap Metal 6 s A blueprint ( Blueprint: Firearms), or 12 practice points Pistol +2, 9mm Round +1
10 × 9mm Round Gunpowder, Scrap Metal 6 s A blueprint ( Blueprint: Ammunition), or 15 practice points 5.56 Round +1
5 × 12 Gauge Shell 2 × Gunpowder, Scrap Metal 6 s A blueprint ( Blueprint: Ammunition), or 15 practice points 5.56 Round +1
10 × 5.56 Round 2 × Gunpowder, 2 × Scrap Metal 8 s A blueprint ( Blueprint: Ammunition), or 20 practice points 9mm Round +1, 12 Gauge Shell +1
Weapon Repair Kit 3 × Scrap Metal, Duct Tape, Cloth 8 s Known from the start
Hunting Knife 2 × Scrap Metal, Plank 8 s Known from the start
2 × Salted Meat 2 × Raw Meat, Salt 6 s Known from the start
Bow 2 × Plank, Cloth, Sinew 20 s Known from the start Crossbow +3
5 × Arrow Wood, Animal Bone 6 s Known from the start Crossbow Bolt +1
Crossbow 2 × Plank, 4 × Scrap Metal, 4 × Nails, Cloth 30 s 6 practice points Crossbow Bolt +2
5 × Crossbow Bolt Wood, Scrap Metal 6 s 3 practice points
Heavy Trap 3 × Iron Ingot, 4 × Scrap Metal, 4 × Nails 20 s 4 practice points
2 × Leather Animal Hide, Animal Fat 10 s Known from the start
Fur Pelt Animal Hide, 2 × Animal Fat 12 s Known from the start
Fur Coat 3 × Fur Pelt, Leather, 2 × Cloth 30 s Known from the start
Fur Hat Fur Pelt, Cloth 12 s Known from the start
Leather Boots 2 × Leather, Cloth 15 s Known from the start
Leather Vest 4 × Leather, 2 × Cloth 25 s Known from the start
Bone Knife 2 × Animal Bone, Cloth 8 s Known from the start
3 × Bone Meal 2 × Animal Bone 6 s Known from the start
Leather Gloves Leather, Cloth 10 s Known from the start
2 × Leather Goat Hide, Animal Fat 10 s Known from the start
Rough Fur Dog Hide, Animal Fat 10 s Known from the start
Rough Fur Hat Rough Fur, Cloth 8 s Known from the start
2 × Crocodile Leather Crocodile Hide, 2 × Animal Fat 14 s Known from the start
Crocodile Vest 4 × Crocodile Leather, Leather, 2 × Sinew 30 s Known from the start
Crocodile Boots 2 × Crocodile Leather, Sinew, Cloth 20 s Known from the start
5 × Fletched Arrow Wood, Animal Bone, 3 × Feathers 8 s Known from the start Crossbow Bolt +1
Chain 2 × Scrap Metal, Iron Ingot 6 s Known from the start
Spark plug Scrap Metal, Copper Wire 4 s Known from the start
Fuel can 2 × Scrap Metal 8 s Known from the start
Wrench Iron Ingot, Scrap Metal 6 s Known from the start
Fuel tank 3 × Iron Ingot, 4 × Scrap Metal, Duct Tape 20 s A blueprint ( Blueprint: Vehicle Parts)
Engine parts 4 × Scrap Metal, 2 × Iron Ingot, 2 × Copper Wire 25 s A blueprint ( Blueprint: Vehicle Parts)
Space Suit 4 × Cloth, 2 × Duct Tape, 3 × Scrap Metal, Battery 30 s Known from the start
Rad Suit Space Suit, 6 × Scrap Metal, 2 × Duct Tape, Chemicals 40 s Known from the start
Thermal Suit Space Suit, 4 × Copper Wire, 2 × Battery, 2 × Scrap Metal 40 s Known from the start
Geiger Counter 3 × Copper Wire, 2 × Scrap Metal, Battery 20 s Known from the start
Alloy Suit Thermal Suit, 4 × Alien Alloy, 4 × Energy Crystal, 2 × Void Matter 50 s A blueprint ( Blueprint: Alloy Suit); needs the Alien tech perk to make
Rad Visor 2 × Alien Alloy, 2 × Energy Crystal, Cloth 20 s A blueprint ( Blueprint: Rad Visor); needs the Alien tech perk to make
Alloy Helmet 3 × Alien Alloy, Cloth 25 s A blueprint ( Blueprint: Alloy Helmet); needs the Alien tech perk to make
Alloy Vest 8 × Alien Alloy, 2 × Cloth, Duct Tape 40 s A blueprint ( Blueprint: Alloy Vest); needs the Alien tech perk to make
Crystal Rifle 6 × Alien Alloy, 3 × Energy Crystal, 2 × Copper Wire, Xeno Sample 50 s A blueprint ( Blueprint: Crystal Rifle); needs the Alien tech perk to make
Shard Gun 4 × Void Matter, 6 × Rift Shard, Anomaly Core, 3 × Scrap Metal 45 s A blueprint ( Blueprint: Shard Gun); needs the Alien tech perk to make
5 × Shard Shell 2 × Rift Shard, Scrap Metal 6 s A blueprint ( Blueprint: Shard Gun); needs the Alien tech perk to make

Smelts ore with coal into iron ingots and copper wire, and burns wood into charcoal. Jobs queue and run on game time while it has fuel, also while you are away.

Makes Needs Time Learned from Practice it gives
Iron Ingot 2 × Iron Ore, Coal 30 min game time (20 s real) Known from the start Stove +1
2 × Copper Wire 2 × Copper Ore, Coal 30 min game time (20 s real) Known from the start
2 × Charcoal 3 × Wood 45 min game time (30 s real) Known from the start Gas Filter +2
Alien Alloy 2 × Alien Ore, Coal 30 min game time (20 s real) Known from the start

Gas filters, antitox pills, gunpowder and medicine. You stand at it while the job runs.

Makes Needs Time Learned from Practice it gives
5 × Gunpowder Chemicals, 2 × Charcoal 8 s A blueprint ( Blueprint: Chem Bench) 9mm Round +2, 12 Gauge Shell +2, 5.56 Round +2
Gas Filter 2 × Charcoal, 2 × Cloth, Scrap Metal 10 s A blueprint ( Blueprint: Filters), or 15 practice points Antitox Pills +2
2 × Antitox Pills 2 × Chemicals, Charcoal 10 s A blueprint ( Blueprint: Medical), or 15 practice points Antibiotics +2, Painkillers +1
2 × Painkillers Chemicals 8 s A blueprint ( Blueprint: Medical), or 10 practice points Antibiotics +2
Antibiotics 2 × Chemicals, 2 × Mushrooms 12 s A blueprint ( Blueprint: Medical), or 15 practice points Painkillers +2
Tourniquet 3 × Cloth, Duct Tape 6 s A blueprint ( Blueprint: Medical), or 10 practice points Painkillers +1
Surgery Kit 2 × Chemicals, 4 × Cloth, 2 × Scrap Metal, Duct Tape 20 s A blueprint ( Blueprint: Medical); needs the Chemist perk to make Antibiotics +3, Tourniquet +3
2 × Antitox Pills Toxic Gland, Charcoal 10 s Known from the start
2 × Fuel bottle 2 × Animal Fat, Chemicals 10 s Known from the start
Fuel Cell 4 × Chemicals, 2 × Fuel bottle, Battery 30 s Known from the start
Rift Charge 2 × Research Sample, 2 × Battery, 2 × Copper Wire 30 s Known from the start
Oxygen Tank 2 × Scrap Metal, 2 × Chemicals 12 s Known from the start
2 × Anti-Rad Pills 2 × Chemicals, Salt 10 s Known from the start
Rift Stabiliser 4 × Rift Shard, Void Matter, Battery, 2 × Copper Wire 30 s Known from the start
4 × Crystal Cell Energy Crystal, Copper Wire 10 s A blueprint ( Blueprint: Crystal Rifle); needs the Alien tech perk to make

Cooking. A campfire or a stove cooks on game time while it has fuel; a stove cooks everything a campfire does.

Makes Needs Time Learned from Practice it gives
Mushroom Stew 3 × Mushrooms 15 min game time (10 s real) Known from the start
Berry Jam 4 × Berries 15 min game time (10 s real) Known from the start
Cooked Meat Raw Meat 20 min game time (13.3 s real) Known from the start
Hunter’s Stew 2 × Raw Meat, Animal Fat, 2 × Mushrooms 30 min game time (20 s real) Known from the start
Cooked Fish Raw Fish 15 min game time (10 s real) Known from the start
Salt 3 × Canteen 40 min game time (26.7 s real) Known from the start

Smokes raw meat over several game hours so it keeps for weeks. It burns fuel only while it smokes.

Makes Needs Time Learned from Practice it gives
2 × Smoked Meat 2 × Raw Meat 6 h game time (4 min real) Known from the start

At a workbench you can take items apart for materials. It also gives practice towards making them yourself.

Item Gives Time
Pistol 4 × Scrap Metal, Duct Tape 6 s
Shotgun 6 × Scrap Metal, Plank 6 s
Rifle 8 × Scrap Metal 8 s
Pistol Magazine Scrap Metal 3 s
Rifle Magazine 2 × Scrap Metal 3 s
SMG 5 × Scrap Metal 6 s
Bolt-Action Rifle 5 × Scrap Metal, Plank 8 s
.357 Revolver 4 × Scrap Metal 5 s
Double-Barrel Shotgun 5 × Scrap Metal, Plank 6 s
Battle Rifle 8 × Scrap Metal 8 s
Light Machine Gun 12 × Scrap Metal 10 s
Axe 2 × Scrap Metal, Plank 6 s
Pickaxe 3 × Scrap Metal, Plank 6 s
Helmet 4 × Scrap Metal 6 s
Body Armour 6 × Scrap Metal, 4 × Cloth 8 s
Gas Mask 2 × Scrap Metal, Cloth 6 s
Smoke Grenade Chemicals, Scrap Metal 4 s
Brown Shirt 3 × Cloth 3 s
Blue Pants 3 × Cloth 3 s
Black Shoes Cloth 3 s
Warm Coat 6 × Cloth 4 s
Wool Hat Cloth 2 s
Pouch 2 × Cloth 3 s
Small Pack 4 × Cloth 4 s
Backpack 6 × Cloth 5 s
Canteen Scrap Metal 3 s
Fur Coat 2 × Fur Pelt, Cloth 4 s
Leather Vest 2 × Leather 4 s
Leather Boots Leather 3 s
Fur Hat Fur Pelt 2 s
Leather Gloves Cloth 2 s
Crocodile Vest 2 × Crocodile Leather 4 s
Crocodile Boots Crocodile Leather 3 s
Rough Fur Hat Rough Fur 2 s

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.