Crafting
There are 89 recipes. Some you can make by hand anywhere; the rest need a station you build at home (see building pieces).
How crafting works
Section titled “How crafting works”- Materials come from what you carry, and at home also from the stash. Polluted stacks never count.
- By hand, at the workbench and at the chem bench a job takes real seconds with a progress bar. Walking away cancels it.
- The furnace, the campfire or stove and the smoking rack take a queue of jobs that run on game time and burn fuel, also while you are out in the world or in a raid. The results wait in the station. The game clock runs 90 game seconds per real second, so a game hour is 40 real seconds.
Learning recipes
Section titled “Learning recipes”A starter set of recipes is known from the start. Every other recipe, and most building pieces, are learned in one of these ways:
- A blueprint. Blueprints are found in raids and sold by some traders. Reading one teaches a group of recipes and pieces at once; see blueprints.
- Practice. Crafting related things, or taking an item apart at the workbench, adds practice points to other recipes. When a recipe reaches its practice target you know it.
- A skill. A few of the best recipes also need a crafting skill: Smith, Chemist, Engineer or Alien tech, earned by doing that kind of work.
By hand
Section titled “By hand”Simple things you can make anywhere, even in a raid: open the crafting tab of the inventory.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 2 × |
3 s | Known from the start | Tourniquet +2, Bedroll +1 | |
| 3 × |
2 s | Known from the start | Bedroll +2, Sandbags +1 | |
| 6 × |
8 s | 6 practice points | ||
| 4 × |
5 s | Known from the start | Furnace +2, Stone wall +1, Stone floor +1 | |
| 4 s | Known from the start | Heavy Trap +2 | ||
| 2 × |
6 s | Known from the start | ||
| 4 s | Known from the start | |||
| 6 × |
20 s | Known from the start |
Workbench
Section titled “Workbench”The main station at home. Tools, weapons, ammunition, building parts, leather work and the boat kit. You stand at it while the job runs.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 2 × |
2 × |
3 s | Known from the start | Window +1, Spike barricade +1 |
| 10 × |
4 s | Known from the start | Spike barricade +1, Pistol Magazine +1 | |
| 6 s | Known from the start | Axe +3, Pickaxe +3, Shovel +3 | ||
| 2 × |
8 s | A blueprint ( |
Axe +2, Pickaxe +2 | |
| 2 × |
8 s | A blueprint ( |
Pickaxe +2, Shovel +2 | |
| 2 × |
8 s | A blueprint ( |
Axe +2, Shovel +2 | |
| 10 s | Known from the start | |||
| 20 × |
30 s | A blueprint ( |
||
| 6 × |
20 s | A blueprint ( |
Pistol Magazine +3, 9mm Round +3 | |
| 8 × |
25 s | A blueprint ( |
12 Gauge Shell +3 | |
| 6 s | A blueprint ( |
Pistol +2, 9mm Round +1 | ||
| 10 × |
6 s | A blueprint ( |
5.56 Round +1 | |
| 5 × |
2 × |
6 s | A blueprint ( |
5.56 Round +1 |
| 10 × |
2 × |
8 s | A blueprint ( |
9mm Round +1, 12 Gauge Shell +1 |
| 3 × |
8 s | Known from the start | ||
| 2 × |
8 s | Known from the start | ||
| 2 × |
2 × |
6 s | Known from the start | |
| 2 × |
20 s | Known from the start | Crossbow +3 | |
| 5 × |
6 s | Known from the start | Crossbow Bolt +1 | |
| 2 × |
30 s | 6 practice points | Crossbow Bolt +2 | |
| 5 × |
6 s | 3 practice points | ||
| 3 × |
20 s | 4 practice points | ||
| 2 × |
10 s | Known from the start | ||
| 12 s | Known from the start | |||
| 3 × |
30 s | Known from the start | ||
| 12 s | Known from the start | |||
| 2 × |
15 s | Known from the start | ||
| 4 × |
25 s | Known from the start | ||
| 2 × |
8 s | Known from the start | ||
| 3 × |
2 × |
6 s | Known from the start | |
| 10 s | Known from the start | |||
| 2 × |
10 s | Known from the start | ||
| 10 s | Known from the start | |||
| 8 s | Known from the start | |||
| 2 × |
14 s | Known from the start | ||
| 4 × |
30 s | Known from the start | ||
| 2 × |
20 s | Known from the start | ||
| 5 × |
8 s | Known from the start | Crossbow Bolt +1 | |
| 2 × |
6 s | Known from the start | ||
| 4 s | Known from the start | |||
| 2 × |
8 s | Known from the start | ||
| 6 s | Known from the start | |||
| 3 × |
20 s | A blueprint ( |
||
| 4 × |
25 s | A blueprint ( |
||
| 4 × |
30 s | Known from the start | ||
| 40 s | Known from the start | |||
| 40 s | Known from the start | |||
| 3 × |
20 s | Known from the start | ||
| 50 s | A blueprint ( |
|||
| 2 × |
20 s | A blueprint ( |
||
| 3 × |
25 s | A blueprint ( |
||
| 8 × |
40 s | A blueprint ( |
||
| 6 × |
50 s | A blueprint ( |
||
| 4 × |
45 s | A blueprint ( |
||
| 5 × |
2 × |
6 s | A blueprint ( |
Furnace
Section titled “Furnace”Smelts ore with coal into iron ingots and copper wire, and burns wood into charcoal. Jobs queue and run on game time while it has fuel, also while you are away.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 2 × |
30 min game time (20 s real) | Known from the start | Stove +1 | |
| 2 × |
2 × |
30 min game time (20 s real) | Known from the start | |
| 2 × |
3 × |
45 min game time (30 s real) | Known from the start | Gas Filter +2 |
| 2 × |
30 min game time (20 s real) | Known from the start |
Chem bench
Section titled “Chem bench”Gas filters, antitox pills, gunpowder and medicine. You stand at it while the job runs.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 5 × |
8 s | A blueprint ( |
9mm Round +2, 12 Gauge Shell +2, 5.56 Round +2 | |
| 2 × |
10 s | A blueprint ( |
Antitox Pills +2 | |
| 2 × |
2 × |
10 s | A blueprint ( |
Antibiotics +2, Painkillers +1 |
| 2 × |
8 s | A blueprint ( |
Antibiotics +2 | |
| 2 × |
12 s | A blueprint ( |
Painkillers +2 | |
| 3 × |
6 s | A blueprint ( |
Painkillers +1 | |
| 2 × |
20 s | A blueprint ( |
Antibiotics +3, Tourniquet +3 | |
| 2 × |
10 s | Known from the start | ||
| 2 × |
2 × |
10 s | Known from the start | |
| 4 × |
30 s | Known from the start | ||
| 2 × |
30 s | Known from the start | ||
| 2 × |
12 s | Known from the start | ||
| 2 × |
2 × |
10 s | Known from the start | |
| 4 × |
30 s | Known from the start | ||
| 4 × |
10 s | A blueprint ( |
Campfire or stove
Section titled “Campfire or stove”Cooking. A campfire or a stove cooks on game time while it has fuel; a stove cooks everything a campfire does.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 3 × |
15 min game time (10 s real) | Known from the start | ||
| 4 × |
15 min game time (10 s real) | Known from the start | ||
| 20 min game time (13.3 s real) | Known from the start | |||
| 2 × |
30 min game time (20 s real) | Known from the start | ||
| 15 min game time (10 s real) | Known from the start | |||
| 3 × |
40 min game time (26.7 s real) | Known from the start |
Smoking rack
Section titled “Smoking rack”Smokes raw meat over several game hours so it keeps for weeks. It burns fuel only while it smokes.
| Makes | Needs | Time | Learned from | Practice it gives |
|---|---|---|---|---|
| 2 × |
2 × |
6 h game time (4 min real) | Known from the start |
Salvage
Section titled “Salvage”At a workbench you can take items apart for materials. It also gives practice towards making them yourself.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.