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Pistol

A 9mm semi-automatic pistol. Light, quick to reload, accurate at short range. Takes a suppressor and a red dot, and the extended magazine.

Stat Value
Damage per hit 30
Penetration 1
Fire mode Semi-automatic
Rate of fire 360 rounds/min
Magazine 12 rounds
Reload 1.6 s
Range 21.9 tiles
Spread (hip / aimed) 1.5° / 0.75°
Extra spread when moving 3°
Recoil kick 2
Heard from 21.9 tiles
Hands 1
Jam chance (worn out) 8%
Clearing a jam 1.2 s
Shots from new to worn out 1250

It fires every 9mm round: 9mm Round, 9mm AP Round and 9mm Hollow Point.

Slots: Muzzle, Optic.

Where Takes Time Makes Learned from
Workbench 6 × Iron Ingot, 4 × Scrap Metal, Duct Tape 20 s 1 A blueprint ( Blueprint: Firearms), or 25 practice points; needs the Smith perk to make
Where How often How many
Weapon lockers uncommon 1
Police desks rare 1
Police armouries uncommon 1
Bunker weapon racks uncommon 1
Fallen couriers (intel bodies) uncommon 1
Intel caches rare 1
Evidence shelves uncommon 1
Garrison weapon lockers common 1
Hollow kits uncommon 1

Taking it apart at a workbench (6 s) gives 4 × Scrap Metal, Duct Tape.

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.