Pistol
A 9mm semi-automatic pistol. Light, quick to reload, accurate at short range. Takes a suppressor and a red dot, and the extended magazine.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 30 |
| Penetration | 1 |
| Fire mode | Semi-automatic |
| Rate of fire | 360 rounds/min |
| Magazine | 12 rounds |
| Reload | 1.6 s |
| Range | 21.9 tiles |
| Spread (hip / aimed) | 1.5° / 0.75° |
| Extra spread when moving | 3° |
| Recoil kick | 2 |
| Heard from | 21.9 tiles |
| Hands | 1 |
| Jam chance (worn out) | 8% |
| Clearing a jam | 1.2 s |
| Shots from new to worn out | 1250 |
Ammunition
Section titled “Ammunition”It fires every 9mm round:
9mm Round,
9mm AP Round and
9mm Hollow Point.
Magazines
Section titled “Magazines”
Pistol Magazine (12 rounds)
Extended Pistol Magazine (20 rounds)
Attachments
Section titled “Attachments”Slots: Muzzle, Optic.
Red Dot Sight (Optic)
9mm Suppressor (Muzzle)
How to get it
Section titled “How to get it”Crafting
Section titled “Crafting”| Where | Takes | Time | Makes | Learned from |
|---|---|---|---|---|
| Workbench | 6 × |
20 s | 1 | A blueprint ( |
Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Weapon lockers | uncommon | 1 |
| Police desks | rare | 1 |
| Police armouries | uncommon | 1 |
| Bunker weapon racks | uncommon | 1 |
| Fallen couriers (intel bodies) | uncommon | 1 |
| Intel caches | rare | 1 |
| Evidence shelves | uncommon | 1 |
| Garrison weapon lockers | common | 1 |
| Hollow kits | uncommon | 1 |
Sold by
Section titled “Sold by”What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (6 s) gives 4 ×
Scrap Metal,
Duct Tape.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.