Rifle
A 5.56 automatic rifle. Long reach and armor-piercing, but long bursts spray wide. Takes a suppressor, an optic, a foregrip and a stock, and the drum magazine.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 35 |
| Penetration | 3 |
| Fire mode | Full-automatic |
| Rate of fire | 600 rounds/min |
| Magazine | 30 rounds |
| Reload | 2.4 s |
| Range | 31.3 tiles |
| Spread (hip / aimed) | 1° / 0.5° |
| Extra spread when moving | 4° |
| Recoil kick | 3 |
| Heard from | 31.3 tiles |
| Hands | 2 |
| Jam chance (worn out) | 10% |
| Clearing a jam | 1.5 s |
| Shots from new to worn out | 1667 |
Ammunition
Section titled “Ammunition”It fires every 5.56 round:
5.56 Round,
5.56 AP Round and
5.56 Hollow Point.
Magazines
Section titled “Magazines”
Rifle Magazine (30 rounds)
Rifle Drum Magazine (60 rounds)
Attachments
Section titled “Attachments”Slots: Muzzle, Optic, Underbarrel, Stock.
Red Dot Sight (Optic)
Rifle Scope (Optic)
5.56 Suppressor (Muzzle)
Vertical Foregrip (Underbarrel)
Padded Stock (Stock)
How to get it
Section titled “How to get it”Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Weapon lockers | rare | 1 |
| Police armouries | rare | 1 |
| Bunker weapon racks | common | 1 |
| Bunker gun racks | common | 1 |
| Last stand crates | rare | 1 |
| Garrison weapon lockers | common | 1 |
What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (8 s) gives 8 ×
Scrap Metal.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.