Skip to content

Vision and night vision

You only see what is in your line of sight. What lies behind walls and other cover is darkened, and enemies, people and loot there are hidden from you, just as you are hidden from them. The ground and buildings stay visible, dimmed.

You see all around you up to a short distance, and much further in a cone the way you face:

Day Night
All around you 20 tiles 4 tiles
Cone ahead (100° wide) 30 tiles 12 tiles

Aiming narrows the cone to 50° and pushes it 1.4 times as far, while the circle around you shrinks to 50%.

  • Windows and half walls (sandbags, low fences) never block sight: you can look in and out of buildings through windows.
  • Crouched behind a half wall or a window you are hidden from enemies and covered from bullets, and you can still see over it. Standing there, you are seen.
  • Weather such as fog and heavy rain cuts how far everyone sees; see Weather.

The Flashlight throws a 60° beam 16 tiles ahead, well past your night cone. It also makes you easy to spot in the dark. Turn it on and off with the flashlight key (see Controls).

Goggles are worn in the eyes slot, alongside a helmet and a gas mask, and flipped down and up with the night vision key. At night they widen your view:

Goggles View around you at night Cone Battery Picture
Gen-1 Night Vision × 2.5 (10 tiles) × 1.5 6 h A green, grainy picture. Bright lights such as fires and torches blind it.
Thermal Goggles × 2 (8 tiles) × 1.2 3 h Warm bodies glow through darkness, smoke and foliage (not through walls). Cold things and loot barely show.
Digital Night Vision × 3 (12 tiles) × 1.8 16 h A clear, wide picture with no grain. Rare and expensive.

Some soldiers wear night vision at night too: they can see you without a light, and their goggles can be looted from their bodies.

Every device holds its own charge, counted in hours of game time with the device on:

Drag a Battery onto a device to swap it in. At home, a charger on a powered network refills every battery and device left in it, 4 game hours per full battery; it needs 2 power.

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.