Wounds and treatment
Every hit lands on one part of your body. What it does depends on where it hits, what armour covers that spot and how hard the round penetrates. The same rules apply to you, to soldiers and to survivors; zombies and animals have tougher, less bloody bodies of their own.
Hit zones
Section titled “Hit zones”Your body has a head, a torso and, on each side, an arm, a hand, a leg and a foot. Each part has its own health, and a hit there counts more or less towards blood loss and bleeding:
| Zone | Health | Blood loss and bleeding |
|---|---|---|
| Head | 40 | × 3 |
| Torso | 160 | × 1 |
| Arm (each) | 60 | × 0.5 |
| Hand (each) | 45 | × 0.3 |
| Leg (each) | 70 | × 0.7 |
| Foot (each) | 35 | × 0.4 |
- A shot at the body’s side can land on a leg instead (35% of the time), and a leg hit can land on the foot (30%).
- A headshot kills outright when the damage that gets through armour, times the head’s ×3, reaches 90. A pistol round to a bare head does that; a helmet can stop it.
- The head and the torso are vital: at 0 health you die.
- An arm, hand, leg or foot at 0 health is disabled. It does not kill you, but it does not heal on its own either.
Disabled and hurt limbs
Section titled “Disabled and hurt limbs”- A hurt arm makes your weapons handle worse; with both arms at 0 handling is down to 50%.
- Hurt legs slow you down, to at least 40% of your speed. With one leg disabled you limp (at most 50% speed, no sprinting, and you get a Fractured leg); with both disabled you crawl (at most 20%).
Painkillers hide the pain: a hurt but working limb counts as healthy, and one disabled leg no longer makes you limp. Adrenaline does the same for a short while.
Blood and bleeding
Section titled “Blood and bleeding”- You have 5000 ml of blood and die at 3000 ml.
- Each point of damage that gets through costs 8 ml at once (times the zone’s factor).
- It can also open a wound that keeps bleeding: 1 ml a second per point of damage, times the zone’s factor and the round’s bleeding factor. Very small cuts never open a wound.
- Wounds clot on their own: a wound’s bleeding falls by about 12% every second, and it closes once it bleeds less than 0.5 ml a second. Big wounds can still bleed you out before they clot.
- With no open wound you regain 2 ml of blood a second, and damaged (not disabled) body parts regain 0.2 health a second. Hunger, thirst, cold, sickness and poisoning slow or stop this.
Armour
Section titled “Armour”Armour covers some zones. Each piece has an armour class, and every round has a penetration:
- Penetration below the armour class: the round is stopped. You take no wound and lose no blood, only blunt damage to that body part (a share of the hit, set by the piece). Blunt damage hurts but never takes a vital zone to 0.
- Penetration at or above the class: the round gets through, but the armour still takes some of the damage off. The further the penetration is above the class, the less the armour takes off.
- Every hit wears the armour down, and a worn piece protects as if it had a lower class: a piece at half durability counts half its class. Broken armour protects nothing. Repair it at a workbench with a
Weapon Repair Kit. - Armour-piercing rounds penetrate more; hollow-points hit harder but are stopped more easily.
| Armour | Covers | Class | Durability | Damage taken off | Blunt through |
|---|---|---|---|---|---|
| head | 2 | 60 | 30% | 30% | |
| torso | 3.5 | 120 | 40% | 30% | |
| head | 3 | 90 | 35% | 30% | |
| torso | 4.5 | 160 | 45% | 30% | |
| torso | 1 | 40 | 15% | 20% | |
| torso | 2 | 70 | 25% | 25% | |
| feet | 2 | 50 | 25% | 25% |
Treatment
Section titled “Treatment”| Item | Time | What it does |
|---|---|---|
| 3 s | Closes your worst open wound. | |
| 2 s | Stops all bleeding in one arm or leg (with its hand or foot), and new hits there do not bleed while it is on. The limb works at 50% while it is on. | |
| 15 s | Brings one disabled arm, hand, leg or foot back to 25% of its health; it heals from there. | |
| At home, a health bag from the stash fully restores one disabled body part. | ||
| 2 s | Painkillers: hides the pain of hurt limbs for a while; it does not heal. |
More medicine is in Medical.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
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