The world
Pollution is played in three kinds of places. You live in one, roam the second and raid the third.
| Place | What stays | What you do there |
|---|---|---|
| Home region | Everything: it is yours | Build your base, keep your stash, craft, grow food, sleep and heal. It is fairly safe, but hordes and raiders come at night (see base building). |
| Open world | Everything you change: felled trees, dropped items, bodies, boats | A sea of islands to explore and scavenge. Gather wood and ore, meet traders and factions, hunt, and find the raid sites. |
| Raid sites | Only what you left there; the rest is new each visit | Towns, industrial parks, police stations, hospitals, bunkers, labs, launch sites, airports and nuclear power plants with the best loot and the most enemies. You must reach an extraction point to keep what you carry. |
Home region ──helicopter──► Open world ──gate──► Raid site ▲ │ │ └────helicopter────────────┴─────extract────────┘You leave home by helicopter and come back the same way: call it with a
Smoke Grenade or from a landing pad. Out in the world you walk, or row a boat between islands. A raid site stands in the open world as a group of buildings; walk through its gate to go in. See travel and raids.
Day and night
Section titled “Day and night”The clock runs 90 times faster than real time: a game day lasts 16 real minutes, and an in-game hour 40 real seconds. A new game starts at 06:00 on the first day of spring.
- Night is from 18:00 to 06:00. You see much less, zombies are stronger and faster, and more of them roam (see seeing in the dark).
- Temperature drops at night and is lowest around 03:00.
- Seasons turn every 7 in-game days, a 28-day year (see seasons).
- Time skips when you sleep in a bed at home, and when you die in the open world (you wake at home the next morning).
In this section
Section titled “In this section”Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.