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Trading

There is no money. Trading is barter: you put items on the table, the trader puts items on theirs, and the deal goes through when your side is worth at least as much as theirs. Every price comes from the item’s value.

  • Outposts: a trader at every Survivor outpost in the open world, with the biggest stock. Every third outpost is a chem trader, who pays well for mutant parts.
  • The visitor: a trader who sometimes comes to your home by day (35% of days).
  • Wanderers: refugees and survivors on the road trade a little. Scavengers do not.
Neutral Friendly
Buying from a trader 120% of value 108% of value
Selling to a trader 50% of value 60% of value

A hostile faction will not trade with you at all. Being friendly with a faction gets you better prices, and trading raises your reputation with it. Polluted goods sell for 50% of the normal price. A worn gun or worn armour is worth less, down to a quarter of its value.

Goods Who Pays
Coffee, Canned Food, MRE, Energy Bar, Berries, Mushrooms, Mushroom Stew, Berry Jam, Raw Meat, Cooked Meat, Hunter’s Stew, Smoked Meat, Salted Meat, Raw Fish, Cooked Fish Traders of the Survivors × 1.3
Animal Hide, Goat Hide, Crocodile Hide, Dog Hide Outpost traders × 1.25
Fur Pelt, Fur Coat, Fur Hat, Rough Fur, Rough Fur Hat Outpost traders, in winter × 1.75
Toxic Gland Chem traders × 3

Hunters who butcher near an outpost sell their meat, hides and fur to its trader, up to 6 of each item. See hunters.

“How often” is how likely the item is among the stacks a trader rolls.

Each outpost’s trader draws 6–10 stacks from this list and restocks fully every 3 days. Each restock also brings 1 survey card of the outpost’s own island.

Item How often Stack
Canned Food common 1–3
Bottled Water common 1–3
MRE rare 1–2
Bandage uncommon 2–5
Tourniquet rare 1
Painkillers rare 1–3
Antibiotics rare 1–2
Antitox Pills rare 1–2
Gas Filter rare 1–2
9mm Round uncommon 10–30
12 Gauge Shell uncommon 5–12
5.56 Round rare 10–30
Pistol Magazine rare 1
Pistol rare 1
Shotgun rare 1
Gas Mask rare 1
Warm Coat rare 1
Cloth uncommon 2–6
Duct Tape rare 1–2
Nails rare 10–30
Blueprint: Filters rare 1
Blueprint: Medical rare 1
.357 Revolver rare 1
Double-Barrel Shotgun rare 1
.357 Round uncommon 6–18
9mm Hollow Point rare 10–25
Red Dot Sight rare 1
Weapon Repair Kit rare 1–2
Battery uncommon 1–3
Flashlight rare 1
Gen-1 Night Vision rare 1
Raw Meat rare 1–3
Smoked Meat rare 1–3
Salt rare 1–3
Leather rare 1–2
Fur Pelt rare 1
Bow rare 1
Arrow rare 5–15
Snare rare 1–2
Sinew rare 1–3
Fletched Arrow rare 5–10
Leather Gloves rare 1
Rough Fur rare 1
Survey Data Card rare 1–2
Site Plan rare 1–2
GPS Receiver rare 1
Field Radio rare 1
Bicycle wheel rare 1
Motorbike tyre rare 1
Tyre rare 1
Truck tyre rare 1
Chain rare 1
Spark plug rare 1–4
Car battery rare 1
Fuel can rare 1
Jerry can rare 1
Fuel bottle rare 1–3
Wrench rare 1

The trader who visits your home draws 3–6 stacks from this list on each visit.

Item How often Stack
Canned Food common 1–2
Bottled Water common 1–2
Bandage common 1–3
9mm Round common 5–20
Gas Filter common 1
Cloth common 1–4
Painkillers common 1–2
Berry Seeds common 2–6
Blueprint: Farming uncommon 1
.357 Round common 4–12
Weapon Repair Kit uncommon 1
Battery uncommon 1–2
Smoked Meat common 1–2
Salt uncommon 1–2
Arrow uncommon 5–10
Fletched Arrow uncommon 5–10
Sinew uncommon 1–2

A wandering group that trades carries 1–3 stacks from this list, rolled when you meet it.

Item How often Stack
Canned Food common 1
Bottled Water common 1
Bandage common 1–2
Cloth common 1–2
Energy Bar common 1–2
Raw Meat common 1–2
Smoked Meat uncommon 1
Animal Hide uncommon 1
Dog Hide uncommon 1
Sinew uncommon 1–2
Intel Data Card uncommon 1
Fuel bottle uncommon 1–2
Spark plug uncommon 1–2

The trader, a calm creature of the rift, lays out 5–8 stacks from this list. It barters at a friend’s prices, whatever your standing. What it gives turns bad 1 to 2 days later: food rots, guns seize, armour wears out and the rest falls to dust. Hit it once and it never trades with you again.

Item How often Stack
Pistol common 1
.357 Revolver uncommon 1
Shotgun uncommon 1
9mm Round common 12–30
.357 Round common 6–18
12 Gauge Shell common 4–12
Bandage common 2–5
Antibiotics common 1–3
Surgery Kit uncommon 1
Helmet uncommon 1
Body Armour uncommon 1
Canned Food common 1–3
MRE common 1–2
Smoked Meat common 1–3
Hammer uncommon 1
Flashlight uncommon 1

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.