Trading
There is no money. Trading is barter: you put items on the table, the trader puts items on theirs, and the deal goes through when your side is worth at least as much as theirs. Every price comes from the item’s value.
Where to trade
Section titled “Where to trade”- Outposts: a trader at every Survivor outpost in the open world, with the biggest stock. Every third outpost is a chem trader, who pays well for mutant parts.
- The visitor: a trader who sometimes comes to your home by day (35% of days).
- Wanderers: refugees and survivors on the road trade a little. Scavengers do not.
Prices
Section titled “Prices”| Neutral | Friendly | |
|---|---|---|
| Buying from a trader | 120% of value | 108% of value |
| Selling to a trader | 50% of value | 60% of value |
A hostile faction will not trade with you at all. Being friendly with a faction gets you better prices, and trading raises your reputation with it. Polluted goods sell for 50% of the normal price. A worn gun or worn armour is worth less, down to a quarter of its value.
What traders pay extra for
Section titled “What traders pay extra for”| Goods | Who | Pays |
|---|---|---|
| Traders of the Survivors | × 1.3 | |
| Outpost traders | × 1.25 | |
| Outpost traders, in winter | × 1.75 | |
| Chem traders | × 3 |
Hunters who butcher near an outpost sell their meat, hides and fur to its trader, up to 6 of each item. See hunters.
“How often” is how likely the item is among the stacks a trader rolls.
Outpost traders
Section titled “Outpost traders”Each outpost’s trader draws 6–10 stacks from this list and restocks fully every 3 days. Each restock also brings 1 survey card of the outpost’s own island.
The visitor at home
Section titled “The visitor at home”The trader who visits your home draws 3–6 stacks from this list on each visit.
| Item | How often | Stack |
|---|---|---|
| common | 1–2 | |
| common | 1–2 | |
| common | 1–3 | |
| common | 5–20 | |
| common | 1 | |
| common | 1–4 | |
| common | 1–2 | |
| common | 2–6 | |
| uncommon | 1 | |
| common | 4–12 | |
| uncommon | 1 | |
| uncommon | 1–2 | |
| common | 1–2 | |
| uncommon | 1–2 | |
| uncommon | 5–10 | |
| uncommon | 5–10 | |
| uncommon | 1–2 |
Wanderers
Section titled “Wanderers”A wandering group that trades carries 1–3 stacks from this list, rolled when you meet it.
| Item | How often | Stack |
|---|---|---|
| common | 1 | |
| common | 1 | |
| common | 1–2 | |
| common | 1–2 | |
| common | 1–2 | |
| common | 1–2 | |
| uncommon | 1 | |
| uncommon | 1 | |
| uncommon | 1 | |
| uncommon | 1–2 | |
| uncommon | 1 | |
| uncommon | 1–2 | |
| uncommon | 1–2 |
The trader in the rift
Section titled “The trader in the rift”The trader, a calm creature of the rift, lays out 5–8 stacks from this list. It barters at a friend’s prices, whatever your standing. What it gives turns bad 1 to 2 days later: food rots, guns seize, armour wears out and the rest falls to dust. Hit it once and it never trades with you again.
| Item | How often | Stack |
|---|---|---|
| common | 1 | |
| uncommon | 1 | |
| uncommon | 1 | |
| common | 12–30 | |
| common | 6–18 | |
| common | 4–12 | |
| common | 2–5 | |
| common | 1–3 | |
| uncommon | 1 | |
| uncommon | 1 | |
| uncommon | 1 | |
| common | 1–3 | |
| common | 1–2 | |
| common | 1–3 | |
| uncommon | 1 | |
| uncommon | 1 |
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.