SMG
A compact 9mm submachine gun. A fast spray up close; takes a suppressor, an optic and a stock.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 30 |
| Penetration | 1 |
| Fire mode | Full-automatic |
| Rate of fire | 900 rounds/min |
| Magazine | 30 rounds |
| Reload | 2 s |
| Range | 20.3 tiles |
| Spread (hip / aimed) | 2° / 1.2° |
| Extra spread when moving | 2.5° |
| Recoil kick | 1.5 |
| Heard from | 23.4 tiles |
| Hands | 2 |
| Jam chance (worn out) | 12% |
| Clearing a jam | 1.3 s |
| Shots from new to worn out | 1667 |
Ammunition
Section titled “Ammunition”It fires every 9mm round:
9mm Round,
9mm AP Round and
9mm Hollow Point.
Magazines
Section titled “Magazines”
SMG Magazine (30 rounds)
Attachments
Section titled “Attachments”Slots: Muzzle, Optic, Stock.
Red Dot Sight (Optic)
9mm Suppressor (Muzzle)
Padded Stock (Stock)
How to get it
Section titled “How to get it”Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Police armouries | rare | 1 |
| Bunker weapon racks | uncommon | 1 |
| Garrison weapon lockers | uncommon | 1 |
What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (6 s) gives 5 ×
Scrap Metal.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.