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Perks

Perks are lasting bonuses you earn by doing things. The game counts what you do (how far you walk, how many zombies you kill, how often you extract) and unlocks a perk once its count is reached. Perks are kept for good: dying does not take them away.

Perk How to earn it What it does
Endurance Walk 20,000 tiles Stamina drains slower and comes back faster. (stamina drains −15%, stamina refills +15%)
Steady hands Kill 50 zombies Less aim sway. (aim sway −20%)
Strong back Harvest 200 times (fell trees, chop trunks, mine ore and stone) Carry 5 kg more. (carry limit +5 kg)
Survivor Extract alive from 10 raids Hunger and thirst grow slower. (hunger and thirst grow −15%)
Smith Smelt 100 ingots Knows metal: the top metal recipes and pieces.
Chemist Craft 30 things at the chem bench Knows chemistry: the top chem bench recipes.
Engineer Build 40 building pieces Knows building: metal walls and doors, power and the turret.
Alien tech Craft 30 things from the far worlds’ materials (smelting alien ore counts) Knows the far worlds’ materials: alien alloy, crystals and void matter.

Smith, Chemist, Engineer and Alien tech give no bonus of their own: they let you make the best things. You still have to learn each of these first (from a blueprint or by practice), and then you need the skill to make or build it. See Crafting.

Recipes: Pistol and Shotgun.

Recipes: Surgery Kit.

Building pieces: Metal wall, Metal door, Generator and Turret.

Recipes: Alloy Suit, Rad Visor, Alloy Helmet, Alloy Vest, Crystal Rifle, Crystal Cell, Shard Gun and Shard Shell.

Building pieces: Alloy wall and Crystal generator.

Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).

Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.

Credits: who made the game, and every creator whose sounds it uses.