People and enemies
The world is not empty. The infected roam everywhere and crowd the raid sites at night. Armed factions patrol the open world and hold the raid sites. Neutral people wander between outposts, trade, flee and remember what you did.
Everyone sees and hears
Section titled “Everyone sees and hears”People and zombies use the same senses you do. They see in a cone in front of them and see less far in the dark. They hear gunshots, footsteps, doors and breaking things, and they remember where they last noticed you. A suppressor, crouching and staying out of sight all help. See seeing and being seen.
Factions at a glance
Section titled “Factions at a glance”| Faction | Starts | Who they are |
|---|---|---|
| Infected | Hostile to everyone | The zombies. |
| Military | Hostile (-40) | Armoured squads in bunkers and police stations, and on patrol. |
| Raiders | Hostile (-60) | Bandits in towns and industrial parks. They can never be friends. |
| Survivors | Neutral (10) | Outposts, traders, refugees and the people you hire. |
| Scavengers | Neutral (0) | Looters who stay out of your way until you shoot at them. |
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.