Light Machine Gun
A heavy 5.56 machine gun fed from a 100-round box (rifle and drum magazines fit too). Long bursts, slow to handle and to reload.
Weapon stats
Section titled “Weapon stats”| Stat | Value |
|---|---|
| Damage per hit | 33 |
| Penetration | 3 |
| Fire mode | Full-automatic |
| Rate of fire | 600 rounds/min |
| Magazine | 100 rounds |
| Reload | 5 s |
| Range | 34.4 tiles |
| Spread (hip / aimed) | 1.6° / 0.88° |
| Extra spread when moving | 7° |
| Recoil kick | 3 |
| Heard from | 34.4 tiles |
| Hands | 2 |
| Jam chance (worn out) | 10% |
| Clearing a jam | 2.5 s |
| Shots from new to worn out | 2500 |
Ammunition
Section titled “Ammunition”It fires every 5.56 round:
5.56 Round,
5.56 AP Round and
5.56 Hollow Point.
Magazines
Section titled “Magazines”
LMG Box Magazine (100 rounds)
Rifle Magazine (30 rounds)
Rifle Drum Magazine (60 rounds)
Attachments
Section titled “Attachments”Slots: Optic, Underbarrel.
Red Dot Sight (Optic)
Vertical Foregrip (Underbarrel)
How to get it
Section titled “How to get it”Found in
Section titled “Found in”| Where | How often | How many |
|---|---|---|
| Bunker weapon racks | rare | 1 |
What it is for
Section titled “What it is for”Salvage
Section titled “Salvage”Taking it apart at a workbench (10 s) gives 12 ×
Scrap Metal.
Generated on 2026-11-13 from the game at commit b8361f1, rebuilt with every release (a release's name ends in its commit, e.g. build-…-b8361f1).
Every number on this wiki is read from the game's data files, and every icon is the game's own pixel art.
Credits: who made the game, and every creator whose sounds it uses.